🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    ATTENTION : Sign Here If You Have Stopped Playing Because Of The Terrible Loot.

    What were they thinking.......

    Signed.
     54 people found this helpful
    Share this post

  2. #2
    Sad but true

    There it literally no point in playing.

    The RNG is way way too heavy

    99.99% of the loot you get is useless
     12 people found this helpful
    Share this post

  3. #3
    It won't be because of the loot that I stop playing..it will be because this game doesn't have the holding power that the first one did..
    I spent time and didn't want to come out of the first one..this one I have to find reasons to go in and play..

    It just feels like a watered down version of the real thing.
     8 people found this helpful
    Share this post

  4. #4
    I feel the first one had a lot more of an apocalyptic/viral pandemic feel due to the mountains of corpses, snow etc, it made it very atmospheric (and the dark zone was better to me being one large zone). The survival mode for me I absolutely loved, felt very authentic and was what kept me coming back.

    This one though some parts of the map are pretty cool (I like the overgrown area's) it generally feels like TLoU or the more overdone apocalyptic settings which I can understand being months later, but still. The DZ's being split into small zones doesn't feel as good either.
    But as for loot, it's kinda meh, I no longer pick most items up because the stash and inventory get full quickly.
     4 people found this helpful
    Share this post

  5. #5
    I like when my weapon GS493 is best than the same weapon GS500...So… What else…?

    hu… never mind !
     3 people found this helpful
    Share this post

  6. #6
    Cadillac-Jack's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Deepest darkest Chernarus
    Posts
    8,059
    The reason I stopped playing

    Build diversity it's at 0 really.
    Loot too much from everywhere, there needs to be stuff to chase and in certain area's/difficulties etc etc etc.
    Normalization has screwed the DZ's and P v P in this game it needs to be gone.
    Vendors are ny on pointless
    Crafting table and recalibration is so restrictive
    The bugs I can get around but some are bad.

    To be honest I could name a few more things I love the game but something drastic needs to happen in forthcoming updates.
     8 people found this helpful
    Share this post

  7. #7
    all you do is auto attack. the game has zero build diversity
     2 people found this helpful
    Share this post

  8. #8
    Auztinito's Avatar Senior Member
    Join Date
    Apr 2012
    Location
    USA
    Posts
    929
    I haven't stopped playing per se but I don't play extend periods of time unless I'm rolling with a friend. As for the raid, I attempted it but the hard part of is getting people to do it with you (not the raid). Now, I know I'll be responded to with join "Raid" clan. Most of them types are douschbags that I'd personally punch in the face. They remind of arrogant *******s like the guy (Main Character) in Death Note. Ugh. I hate that *******. Anyway, I've recently been playing RDO, FFXIV, and Anthem (New Pilot). To me, it seems like any game that is well-received at release is usually over-hyped or flat over-rated. I mean Skill Up (Garbage Reviewer) states this games sets a new benchmark for looter shooters.He is just another reviewer (paid, professional opinion piece).

    Loot is garbage on here. In my personal experience, it's worse than Anthem.
    Normalization doesn't do what it's supposed to do anymore.
    Crafting is a pointless venture. Skills require drastic sacrifice but have very little payoff to what they're supposed to.
    This game yells shooter but the AI has frankly been garbage since day one.
    Bullet Sponge was not handled the way they showed us back at E3. Bullet Sponge enemies should like the Tanks. they are only reasonable bullet sponges to have in the game.
    Boss Fights and factions are worse. I want boss fights like Colonel Bliss or Falcon Lost. I want mechanic-based fights for group content.
    I want to us my GL, TAC 50, or Crossbow to have an impact and make me feel like I'm more advanced like Division Agents are supposed to be..
    Where is the random-generated dungeons that made running the "same" content less grindey. Story Missions on harder difficulties is not End-Game.
    Where is the the good group content (not the raid)? Group Content places emphasis on a variety of builds that usable/needed for each.

    Massive, listen well.
    Want to know how you can make Tanking viable? Make content that can benefit from Tanking more so than DPSing.
    Want to make Healer's viable? Limit self healing, and place more emphasis on group healing and increase damage from enemies.
    Want to make CC viable beyond Fire Turret? Increase durations of CC effects to an average of 10 seconds. .
    Want more tactical gameplay with players taking cover? Build content that promotes it. Make being out of cover punishable.
    Want a better PvP? Look at Ghost Recon or R6: Siege. If that's not enough look at any tactical 3rd Person Shooter from PS2 era.
     4 people found this helpful
    Share this post

  9. #9
    SevenNVD's Avatar Volunteer Moderator
    Join Date
    Feb 2016
    Posts
    2,973
    Originally Posted by derangedxzombie Go to original post
    I feel the first one had a lot more of an apocalyptic/viral pandemic feel due to the mountains of corpses, snow etc, it made it very atmospheric (and the dark zone was better to me being one large zone). The survival mode for me I absolutely loved, felt very authentic and was what kept me coming back.

    This one though some parts of the map are pretty cool (I like the overgrown area's) it generally feels like TLoU or the more overdone apocalyptic settings which I can understand being months later, but still. The DZ's being split into small zones doesn't feel as good either.
    But as for loot, it's kinda meh, I no longer pick most items up because the stash and inventory get full quickly.

    Well said, I agree on all of it.

    I'd like to add the general gameplay movement. I can't put my finger on it specifically, but somehow, the core of the game, shooting bad guys, feels so much better in TD1.

    Not saying TD2 is a bad game, it's actually pretty good, but it doesn't have the "x-factor" for me like the first one did.
     3 people found this helpful
    Share this post

  10. #10
    It's only one of the reasons I stopped playing, but probably the biggest one.
     3 people found this helpful
    Share this post

Page 1 of 6 123 ... Last ►►