🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    I noticed something weird, i played it on challenging, was not particularly difficult, but the waves of enemies felt endless, i even started wondering if they were going to stop spawning at some point XD There´s definetly something wrong with that invaded mission.
    Share this post

  2. #22
    Kwoung's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    1,256
    Originally Posted by StarLord1521 Go to original post
    I noticed something weird, i played it on challenging, was not particularly difficult, but the waves of enemies felt endless, i even started wondering if they were going to stop spawning at some point XD There´s definetly something wrong with that invaded mission.
    As someone pointed out earlier, the mob spawns in missions are RNG to an extent. They actually had an entire podcast about this talking it up before the game was released. Good idea of theirs to "mix" things up like that, but in play it means you will sometimes get a really bad mix that makes the mission exponentially harder than most other times.

    In short, its not a bug, it is an intended feature to keep the game interesting.
    Share this post

  3. #23
    I have to admit, something was strange in View point Museum !

    I normaly dont have a Problem playing the Missions on Challenging solo . Yesterday i played it with a friend togther since he also needed it and specialy the last Fight in there we had the feeling it is WAY harder than just challenging.

    The amount of adds was nuts. After a first wipe which never happens for me even Solo we still managed to finish the mission but i also say something was wrong there.
    Share this post

  4. #24
    elkyri's Avatar Senior Member
    Join Date
    Apr 2019
    Location
    Raggedy Edge
    Posts
    1,166
    Originally Posted by Kwoung Go to original post
    .....it is an intended feature to keep the game interesting.
    Well, that mission is accomplished! Interesting it was, to say the least.

    Good idea of theirs to "mix" things up like that...
    I like it. It avoids the rote play of "go here, do that, turn left here because there are two guys in that doorway" style of play.
    Share this post

  5. #25
    Originally Posted by Kwoung Go to original post
    As someone pointed out earlier, the mob spawns in missions are RNG to an extent. They actually had an entire podcast about this talking it up before the game was released. Good idea of theirs to "mix" things up like that, but in play it means you will sometimes get a really bad mix that makes the mission exponentially harder than most other times.

    In short, its not a bug, it is an intended feature to keep the game interesting.
    Thats the only time i have noticed someting like that, the variety and changes on the enemy type is pretty obvious everywhere, this was different. I am not complaining about difficulty by the way, the game is very easy, i can solo some missions on heroic, but again, this was not the normal enemy spawn way.
    Share this post

  6. #26
    Ubi-RealDude's Avatar Community Manager
    Join Date
    Oct 2018
    Posts
    4,946
    Originally Posted by hyper---sniper Go to original post
    My build is not broken and the viewpoint was a pain on challenge today, they would not stop spawning , ran out of ammo a few times ..good fun and took a while.. What does annoy me is the drop in gear, all the kills i got and had about 10 items at end of mission .. and no 500gs .?
    As a reminder, you are only guaranteed the 500GS drops from Heroic level activities/bosses once you are at 500GS.

    Regarding the OP and thread, I've been seeing a lot of back-and-forth on difficulty seeming out of whack. I know there were some changes to enemy composition traits in a previous patch. Are the oddities you're each experiencing a matter of enemies being harder stat-wise or perhaps due to unconventional enemy combatant combos (or perhaps some AI weirdness)?
    Share this post

  7. #27
    I nearly did Washington hotel invaded on heroic solo, only died on the final part because of the two heavies so I would say it has got easier this patch

    No rushing at all and the drone girls are broke as I didn't see one drone, Medic didn't revive one NPC, just chucked jammers
    Share this post

  8. #28
    elkyri's Avatar Senior Member
    Join Date
    Apr 2019
    Location
    Raggedy Edge
    Posts
    1,166
    Originally Posted by Ubi-RealDude Go to original post
    Regarding the OP and thread, I've been seeing a lot of back-and-forth on difficulty seeming out of whack. I know there were some changes to enemy composition traits in a previous patch. Are the oddities you're each experiencing a matter of enemies being harder stat-wise or perhaps due to unconventional enemy combatant combos (or perhaps some AI weirdness)?
    Not the OP and speaking my particular case here:

    I played the three invaded missions of the week. First was as normal. Last had some goofy sound issues (reported in the tech forum) and some really whacky behaviour by the NPCs that (based on recent SOTG stream) may have been addressed in the 31 May patch -- talking maniac medics charging to melee immediately after spawning on far side of the battle space, deranged drone controllers rushing across the same space to take cover on the opposite side of the barrier I was using for cover then shouting "drones deployed!", and raging rushers sprinting past me then doing a U turn to back track while looking for a covered position behind me. (that actually made things easier even though I'm on console as I'm an experienced sporting clays shooter so catching them on the wing while out in the open a mere 3m away really stacked up the bodies.... but I digress...)

    The middle mission was the one addressed by the OP: Viewpoint Museum, and specifically the fight in the studio just prior to moving up to the rooftop for the final confrontation. The NPCs were not "harder" in the sense of soaking up more damage, doing more damage, being overly aggressive or even having offensive body odors. They behaved more or less as they normally do. There just seemed to be so many of them! in a seemingly endless stream and in this particular case it seemed the ratio of medics to combatants was higher than "normal" (based on my previous encounters which certainly don't represent the whole range of probabilities). There may also have been more drone spammers than usual but that's difficult to judge since it may just have been the same ones repeatedly respawned by the stealth medics. (I say stealth because after downing two in a wave you don't expect to see any more.... they must have been hiding! or wearing disguises....hmmmm... can a medic revive another medic?)

    Anyway... end of mission stat report showed about twice as many kills in that mission as experienced in the mission that preceded it and the one that followed it. Unique kills? Dunno, but maybe you do. (which is to ask, if the medic revives him and he is killed again does that count as one? or as two?)
    Share this post

  9. #29
    So I just tried it myself solo challenging and simply couldn't finish it. Way to many enemies spawning where theres the suspended helicopter.
    Share this post

  10. #30
    Originally Posted by Kwoung Go to original post
    As someone pointed out earlier, the mob spawns in missions are RNG to an extent. They actually had an entire podcast about this talking it up before the game was released. Good idea of theirs to "mix" things up like that, but in play it means you will sometimes get a really bad mix that makes the mission exponentially harder than most other times.

    In short, its not a bug, it is an intended feature to keep the game interesting.
    And what are we suppose to do? Sit back and kill an endless amount of enemies until we get killed? How is this "interesting"? You know their incapability of balacing their game is truly mesmerising at times.
    Share this post