Centurion rework and feedback
the centurion is stopped in time, since it launched, the ubisoft gave about 5 nerfs in it and then it did not change any more, besides the centurion not having hypearmor and a zone that can cancel, the light attack are quite easy to pair, the The centurion's kick is very bad, his kick is very slow and it guarantees 15 damage, since the shield of the black prior is quick and causes 17, the only thing that makes the centurion playable is the combo of pushing the enemy on the wall, and it is still more or less compared to most of the current hero's combos. i'm rep 40 for centurion and the hero is very bad at playing.
my suggestion is as follows
- increase the speed of the centurion's kick, taking 200 or 100 ms of the current one, and soon after the kick allowing a light attack of 16 damage which can be followed by combos, allowing an unsecured heavy finisher of 28 damage, and taking more stamina, even if he misses the kick the heavy and light attack will continue
-new tools for the unlockable attack, unlockable attacks are faster, taking 100 or 50 ms of the current, attacks unlockable finable and with the animation of the attack can grab
- Even if the centurion misses the opponent with the heavy attack, he still manages to execute the punch
- new tools for the punch, unlockable or charged attack ensures a charged punch or a normal punch, charged punch allows to jump on the opponent, however with a decrease from 35 to 29, punches not loaded then light attack give 16 instead of 15 damage, punches a little faster, taking 20 or 50 ms of the current, even if erring the heavy attacks allows punching
-new tools for Counter-Attack trimmed, counter-Attack trimmed removes a little more stamina and can be followed with a light attack of 16 damage which can be followed by combos or heavy attack finisher of 28 damage
-New tools for heavy attack, heavy initial attack give 26 damage, heavy attack followed by combos give 28 damage,
-zone attack of 2 hits, first hit of 16 damage for 600 ms and second of 18 for 800 ms, feint from second attack, can feint the second attack with a punch
-light attack from 15 damage to 16 and light attack finishers from 16 to 18
-loaded punch hits the opponent even if he dodge, similar to the guardian's charged load
-light attack followed by combos are 550 ms
-punches have greater range
-Racing attacks having more range and more faster taking 20 or 80 ms of the current, and from 20 to 25 of damage
-and finally, adding two more new combos, heavy light light, heavy light heavy
I hope centurion's rework will come next season
stay with my idea Ubisoft.
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