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  1. #1

    Progression

    So, I've talked about this before and rarely gotten much feedback, but I'd like to posit the idea again.

    All gear should be crafted. Each faction should have specific brand fabric drop. If a secondary drop table was made for the fabrics and a global function inserted so that if a wyvern mask was to drop it would instead drop x# of fabric. As well as blueprints for every equip of each brand to their respective factions. This would be relatively simple to implement.

    Secondly there should be additional items drop for firearms, security, and batteries. And when you go to craft a specific brand piece. You will have a requirement for attribute materials. Say 50/100/150 or so. And based on what is put into the crafting will determine you're attribute rolls. So that you can make defense wyvern. Or skillpower giga etc. The exact rolls will still be random but at least of the desired attribute. Which you can of course recalibrate later. For more materials. Example being you donate 100 batteries looking for 300+ skillpower but ended with 12% CDR which can be changed. Still locked to only one attribute being able to be recalibrated.

    Gear will no longer come with any talents when crafted. Instead talents will be earned much like commendations. Based on achievements made running missions, killing named enemies, pvp kills etc. All of the achievements would be specific to what sort of talent is awarded. Skill kills could reward things like skilled for kneepads or talented etc. Then you will have a pool of talents you have earned able to be placed on the crafted gear. Possibly able to be changed multiple times or a one time transfer to a piece of equipment.

    Allow these talents to be used on gearsets as well. Gearsets specific to black tusk still. But without having to overhaul the gearsets entirely. They are quite good but the lack of talents gimps them completely. Compared to high end.

    This system coupled with some skill buffs. So that people can run support, or pure skill builds, or insane glass cannon snipers, or a burn damage build. Would give people real things to constantly progress with and work on. Letting people build multiple builds. Good builds. Will fix a lot of the problems in game.

    There are some things I left out to try and shorten this, but I think the general point was delivered. And hopefully people can hash out the minor points for themselves. Would like to hear thoughts from the community/Ubi.
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  2. #2
    Lord people really love RNG that much...
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  3. #3
    you're basically trying to turn this game into warframe-lite, and yet you wonder why people did.'t responded to your idea?
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  4. #4
    Originally Posted by bonngzilla Go to original post
    you're basically trying to turn this game into warframe-lite, and yet you wonder why people did.'t responded to your idea?
    That's not even remotely what I just suggested.
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  5. #5
    XthefugitiveX's Avatar Member
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    LOL you thought game was dead now that would be the nail in the coffin.
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  6. #6
    Originally Posted by XthefugitiveX Go to original post
    LOL you thought game was dead now that would be the nail in the coffin.
    Could you possibly explain why you think that? Because to me it's a way to always find what you're looking for. With time spent rewarded with something useful.
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  7. #7
    Ubi-RealDude's Avatar Community Manager
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    Oct 2018
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    This is a pretty hefty complete redesign of the entirety of the recalibration, crafting, and looting systems. Which, for me, begs the question of what fundamental problem you're having with the game does this solve? In what ways does this subjectively improve your experience with The division 2 rather than objectively change it?
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  8. #8
    Originally Posted by Ubi-RealDude Go to original post
    This is a pretty hefty complete redesign of the entirety of the recalibration, crafting, and looting systems. Which, for me, begs the question of what fundamental problem you're having with the game does this solve? In what ways does this subjectively improve your experience with The division 2 rather than objectively change it?
    The gear that drops is wholly unrewarding. Everyone has been screaming it. I only recently came back to see if it honestly got any better and it has not. I completed 5 heroic missions and several challenging today and only found one piece that was a little better. But only because I could roll a different stat on it that I couldn't roll on my current piece. 1/30-40 pieces is worth holding onto. And even that piece has a worthless stat or a serious trade off. Because it's a random brand or has health? Or some other stat that isn't useful.
    That coupled with the lack of viable builds makes the whole system beyond tedious. I could get over the lackluster combat and bullet sponges if I could customize my playstyle to my liking.

    The lack of mechanics or combat puzzles is really the worst part of the game. But I'd settle for being able to run a burn damage cc class. Or a healer. Or a shielder who can face tank an entire wave before my shield breaks taking the heat from enemies while the dps and ranged players kill everything instead of them getting demolished by warhounds.

    The loot and gear balance doesn't really allow for anything but dps builds. Even the explosives build I'm running now with 10sec CD to seekers and bombardier drone is still just a dps build. And only utilizing two talents. Destructive and skilled. Works spectacularly. Not one person has out damaged or killed more enemies than this build in any of the missions I ran. I find this build fun. But I'd much rather run a healer and can't.
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