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  1. #1

    Ideas for an Orochi Rework

    Well, title speak for itself. Here are some ideas I had about some changes that would benefit Orochi while retaining his identity.

    Make Orochi unable to parry. In exchange, he have increased deflect windows, he can Deflect Unblockable attacks, his Deflect drain the enemy stamina and make out of stamina enemy fall.

    This is something that always, always bugged me. Why would anyone try to deflect with Orochi, when it is unreliable at best, and when you can simply Parry, which is a lot safer and give almost the same if not better rewards ? This change would :

    - Cement the identity of Orochi as a high skill character that must take risks by dodging instead of relying on Parry.
    - Give him something unique from the other assassins, the ability to deflect Unblockable, and stronger Deflect that make them about as rewarding as a Parry.

    Change Hurricane Blast from a Deflect follow-up into an alternative to Riptide Slash, executed with Back Dodge + Heavy, but it keep most of its other properties, meaning it is still unblockable and unparryable. It would however lose its Hyper Armor. It would also not be cancelable into Wind Gust anymore, but it would be still possible to cancel into either GB or Side Dodge.

    I know this seems strange, but hear me out. Currently, there is absolutely no reason, in any situation, to use Hurrican Blast over Wind Gust. The reason is simple: opponent with Hyper Armor and follow-up Bash are more present than ever. They can either trade or interrupt you easily. Since Orochi health is low and his damage not that high, he will always be on the losing side of a trade. Furthmore, it does not guarantee anything, since most attack have a recovery way too small to prevent the opponent to simply dodge or react to feint to GB. By making it an alternative to Riptide Slash, it would :

    - Give Orochi an alternative to Riptide Slash.
    - Give Orochi mix-up potential, something that he cruely lack currently, while keeping his counter-attacking theme.

    New move : Ichimonji, a forward dodge + Heavy attack coming from top that can be charged like Centurion's/Shugoki's/Hikitori's Heavy, but does not become unblockable at the end. It count as a Chain Opener. Until it is fully charged it can be canceled into a follow-up Side Light. If fully charged, it blind and drain opponent stamina, even if blocked, furthermore, it stagger even enemies with Hyper Armor.

    An opener and an OOS pressure tool in one package. This new move would :

    - Give Orochi what he always lacked : a way to force a reaction from his opponent instead of watching them block everything. The ability to cancel into 400 ms Side Light allow Orochi to force a reaction from his opponent and interrupt Bashes coming too late.
    - The opponent can either wait for the fully charged move, but if they block and don't parry, they will be blinded and lose stamina. Because it overpower Hyper Armor, it prevent enemy to simply go through it.
    - Since it hard cancel into GB instead of soft feint into GB, it can't punish dodge and full block on reaction, forcing Orochi to read his opponent.
    - It also give Orochi a mix-up because trying to dodge or roll away too soon will make a good Orochi able to Zephyr Slash instead, which is undodgeable.

    You can easily see that I did not include timings for the attacks. It is simply because I do not think I am the most well placed to give what would be proper attack speed. And before anyone ask, yes, Ichimonji was inspired by the move in Sekiro.

    So, what do you think ?
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  2. #2
    if you can delfect unblockables you are just going to get GB every time someone feints and unblockable.

    some cool ideas though !!

    I like the idea of a second move on the back dodge... Ubisoft is currently conning us HARD with that move as it counts as a heavy. With it being a heavy you should get an execute but you don't BUT it allows you to be GB mid way through (that stupid thing when they WARP 10 steps to you mid attack).

    I feel like Hito might have pushed Orochi forward to getting some work done since he doesn't have a single punish against Hito unless you parry...
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  3. #3
    I thought it was interesting, it will make the orochi much more aggressive and interesting to play
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