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  1. #1

    Changes that noone wanted and raider "being totaly balanced" for some people.

    Since the season 10 started, I have no more fun playing this game. Indirectly its caused by parrying system changes that ****ed up everyting for controller players on PC. Playing on controller was always harder than mouse so im EXTREMLY DISSAPOINTED of how unfair ubisoft is by taking away from me any resorts that could ever help me fight.
    Despite the fact above, there is a thing I would like to disguss - A Raider rework
    Basically why he is broken on purpose. By that I mean his broken statistics and mechanics that are unfair in comparison to other heroes.
    I would comapre his whole rework to kensei to show you people the huge difference and gap between them

    Raider
    - His heavies are dealing 40dmg from each side, second and third has hyper armor on them. Each of them can be feined into stunning tap that deals 18dmg and putts on you stun effect. Other option is feinting into gb. I would like to remind you that his instant hyper armor makes him super safe during fight. He cannot be interrupted from the very beggining when he decide to let these heavies hit the enemy.
    - After gb he can deal 43dmg in total when he decide to wallsplat you. I belive that he can throw a side heavy for 40dmg after gb as well, if not he still can use neutral zone for 28. Its still more than kensei.
    - Side lights are ridicolously fast, especially second heavy from top wchich is faster than its animation. Feels like JJ back in marching fire release. He can spam lights easly. Newer players are without chance when facing him.
    Special attacks/abilities
    - Stunning tap - 18dmg, too fast, its a very spammable attack and broken parry indicator.
    - Have gb on dodge
    - Stampede from gb or neutral that can easly one shot anyone who's not aware of raider rushing at him. It drains stamina wchich is stupid. He is the one carrying you on the back, not the opposite.
    - He has basically two zones. First from neutral that deals 28dmg as I mentioned above. Second one deals above 50dmg in combo (around 53 if Im correct). Both of them are unblockable and fast. It can be faited into gb or into stunning tap. Its ridicolous since he has this high damage output and its unblockable. Its not even 50/50, its rather 30/30/30. You cant dodge that because a stunning tap after dodge, will track you down, gb will catch you and you still can be hit for around 40dmg. Its way to much.
    Personal thoughts:
    - His zones, there are two ways of balancing it:
    First - removing his unblockable thing on it. It already has wide range, its faster than it was before rework, it deals way too much dmg for one attack zone (most of zones are like 20dmg and thats all about them) and has variety of soft faints that you cannot even dodge becuse both of them countering dodges.
    Second - huge dmg nerf - from 28 to 20dmg, second one from 50 to 30dmg.
    Well, as i think of it now, we can basically do both to him. Most people would be still fine with that.
    - His second heavy HA should be removed. Im fine with HA on finishers.
    - Stunning tap stack... Heavy after first one should have some kind of lock and shouldn't let people to soft faint it into another one. No one can fight when blind all the time.

    He is overpowered. Any other hero has this high damage, hyper amor on second and third attack and tools to counter literally everything.

    - Kensei
    - His heavies are dealing in sequence 40,25,35 dmg, his finisher have hyper armor. It could be third or fourth attack in chain (fourth because of soft feint from top unb. heavy).
    First heavy can be feined into light/heavy from both sides, palm strike or dash gb. Second one can be feinted in both heavies and lights, dodge or standard gb (third one is the same as second)
    - Standard side heavy after gb deals only 20dmg, if there is a wall close by you can try to deal 40 dmg total, but in comparison to raider stampede it has very short range.
    - 600ms side lights from neutral and soft faints (wchich is an unfair joke for me)
    Special attacks/abilities
    - Dodge heavy attack that can be chained
    - Helm splitter, wchich second attack has hyper armor
    - deflect from top stance
    - variety of mix up from ONLY top heavy
    Personal thoughts:
    - He basically has no opener because palm stike does not come from neutral but from top heavy faint (wchich is mostly useless because its to easy to predictible and dodge). That makes Kensei useless aganist turtles. Raider is in opposite because his high pressure attacks can open more people.
    - No one uses 600ms side lights, thats ****ed up.
    - His heavies are too slow in comparison to other heroes. He need to be speed up to be viable aganist light spammers and other ******** ubi made.

    Nerf Raider or buff others to make them viable aganist this cancer. Kensei, nobushi, shinobi, musha and most of others heroes Im playing have no chance aganist light spam (since parrying on controller is broken like 3 months already), this fast heavies and dodge counters.

    If ubisoft will dissapoint me again, I would leave this game for good. I wasted my money in that case, but I wont regreat removing it from uplay account, when it come to happen.
    Just stop making stupid and cheap content that nobody cares about and start balancing it already. For other studios its matter of days or weeks, for you its matter of months and thats a competetive game after all.
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  2. #2
    Nerf Raider.
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