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  1. #1

    Raider - imbalance or intentional

    Raider. The latest hero in the parade of imbalance. I've long wondered if the devs intentionally create mis- matches to fuel anger and retribution motivated gameplay. It mitigates boredom within a game if your aggravated and seek revenge. All the areas in the game that can flare rage. ledging, deadly traps, one shot skills, humiliating executions.
    To me theres to much of this dynamic in the game for it not to be intentional. Not good, a game whose psychology relies on hatred. Oh and by the way "fix the stupid Raider I hate fighting these scrubs" See what I'm saying - intentional.
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  2. #2
    Vakris_One's Avatar Senior Member
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    And what happens if you don't get angry over some pixels in a video game?
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  3. #3
    UbiInsulin's Avatar Community Manager
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    No, we do not "fuel anger" deliberately to drive engagement with our game. o_o

    You can look at the level design as deliberately encouraging the use of ledging and the environment to breed toxicity I suppose, but it may also be a way to have more variety in the game's levels and give people ways to improvise.

    You can look at the humiliating executions as humiliating for you, or cool for the other player. Literally everyone wants cool executions for their hero and no-one wants to be executed.

    If we're talking about Hitokiri's 4th tier feat in terms of the insta-kill, plenty of people have pointed out that it has a long-wind up and a variety of counters. I've seen the occasional Hitokiri player venture to suggest that it get a speedier animation.

    We're absolutely seeing all the feedback on Raider and passing it to the team, and we'll continue to do so.
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  4. #4
    thanks for passing the info to the team on the raider. is there any way that they can give u feedback to give to us? i think this is what we really want. just a 2 way communication would be nice. :/
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  5. #5
    I know you do your best as a community manager but at least in my opinion, what op says is true. either the dev team is truly and honestly stupid and doesn't honestly know what they're doing with the game, or they just do not care and do what they will and are creating a toxic community. As a community manager, you see what we say and take the brunt of our comments and try to pass them along to the devs, but for however many years now they have been throwing everything the community has said as feedback and suggested into a garbage can. You cant honestly say that the devs have the best interests of the community at heart now
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  6. #6
    Vakris_One's Avatar Senior Member
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    Originally Posted by Zombie.Face Go to original post
    thanks for passing the info to the team on the raider. is there any way that they can give u feedback to give to us? i think this is what we really want. just a 2 way communication would be nice. :/
    You have to be on Reddit for that. But with Eric Pope gone their communication with Reddit has also gone down to 0% as well. Best chances for direct developer communication is via the occassional Q&A's on a randomly chosen Warrior's Den.
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  7. #7
    We.the.North's Avatar Banned
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    Originally Posted by UbiInsulin Go to original post
    No, we do not "fuel anger" deliberately to drive engagement with our game. o_o

    You can look at the level design as deliberately encouraging the use of ledging and the environment to breed toxicity I suppose, but it may also be a way to have more variety in the game's levels and give people ways to improvise.

    You can look at the humiliating executions as humiliating for you, or cool for the other player. Literally everyone wants cool executions for their hero and no-one wants to be executed.

    If we're talking about Hitokiri's 4th tier feat in terms of the insta-kill, plenty of people have pointed out that it has a long-wind up and a variety of counters. I've seen the occasional Hitokiri player venture to suggest that it get a speedier animation.

    We're absolutely seeing all the feedback on Raider and passing it to the team, and we'll continue to do so.
    I call ********.

    Raider is obviously broken overpowered at the moment and SURELY your game designers saw that coming. It is 100% intentional to make raider the "next OP thing".
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  8. #8
    Everything is done for a reason.... unbalance sells.... then they wiill move us onto the next unbalanced thing.... yada yada yada they don't care about balance they care about sales, players and share prices...
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  9. #9
    UbiInsulin's Avatar Community Manager
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    I do not think that a rework of a hero that has been available since February 2017 was really expected to make a boatload of cash, but okay. From everything I can see internally, the goal the fight team talks about is viable heroes with interesting identities.

    I'm going to close this thread because its premise is deliberately provocative, and I don't think it serves any constructive purpose in comparison to the threads that contain hero change suggestions for Raider.
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