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  1. #1

    This game would be better without locking system

    The biggest problem in this game is having to choose between turtle meta and 100% luck based spam meta. If the attack directions were choosen by dragging the mouse without a locking system (just like Mount &Blade and Mordhau) it would be possible to get rid of turtle meta without making a luck based spam meta.

    Ubi , if you are planning to make For Honor 2, just combine the Mount&Blade/Mordhau mechanics with For Honor mechanics(like unblockables, undodgeables, bashes, dodge attacks, hyperarmor,...etc.). Melee games without locking require aiming and distance controlling skills.
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  2. #2
    I recommend just getting rid of the indicator arrows.....go to realistic mode permanently....most meta and balancing issues will resolve themselves this way....and a ton of reactionary arrow dependent gods will become average at best having to actually rely on fighting ability / strategy
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  3. #3
    Originally Posted by BigSpence13 Go to original post
    I recommend just getting rid of the indicator arrows.....go to realistic mode permanently....most meta and balancing issues will resolve themselves this way....and a ton of reactionary arrow dependent gods will become average at best having to actually rely on fighting ability / strategy
    I actually love the realistic mode idea. I feel like learning to react to animations would make everyone grow in skill much better over time. Having that indicator in your face sucjs sometimes, especially with flickers.

    What i would much prefer is to have indicators on screen edge (cause we still need them for unblockables and external attacks.) Just use same indicator timings but put them on the top and side edges of the screen. Slight red flare for attack, bright orange edges for unblockable and wed be able to more clearly see the orange flame on the opponent. I really think my play would improve if they cleared the screen so i could visually memorize animations clearer. This would also make flickering less of a problem.
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  4. #4
    The only issue with indicator spread to the outside is seeing where your opponent is resting his guard. But thats an animation we can learn too.
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  5. #5
    *laughs in Berzerker*
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