Good morning everyone,
I am a 34 year old myopic player. Even with optimal glasses I cannot play several games due to motion sickness.
Example:
Assassin's Creed Odyssey is awesome: UI shapes, font type and size, subtitles background shadow, Inventory interface, camera shake, are perfect for me. I can play hours (with the appropriate pauses) and I have no problems at all. No eye pain, no motion sickness.
On the other side:
The Division 2: camera shake, UI size, inclination of the elements of the UI, fonts too thin, health and ammo panel who shake accordingly to player's movements, camera shake when running... I feel sick after 10 minutes. I was so sad to have to request refund because I cannot enjoy this awesome game.
Now, Ghost Recon Breakpoint.... will be similar to Odyssey or to The Division 2?
I'm afraid to preorder because I cannot know how the UI / camera shake will be. I signed up for the public beta later this year and I hope to be selected.
Sadly youtube videos are not enough to judge how I feel a game.
Hoping in a Ubisoft Team's reply about this situation.
Thanks in advance.
First of all, thank you for the reply!
About a GRW, in a personal usability / accessibility scale, where AC Odyssey is 10 and The Division 2 is 0, GRW is 8.
UI is flat, ammo / clip indicators are not shaking / moving with the player. Only some little thing like small fonts or gray text over black background.
Examples:
Assault rifle R4 in the central zone is barely visible for me.
Digital scope in the PARTS menu is small
The dotted background in the column at the right of the image is a little painful
The info panel at bottom left is definitely thin. Expecially the icons below the "remove suppressor".
On the other side, in AC Odyssey I have no problems at all with any text. All is perfecly readable. Even the Ostraka texts.
Following the GRB developement and hoping to see soon the sufficent elements for make the preorder.
Thanks.
Just to be clear: i'm not saying "make a UI for GRB that is an AC Odyssey clone", but "please found a way to have an awesome UI that is readable like the Odyssey one".
An interesting thing about camera shake in a game character's vision is that implementing it in any context makes the game less realistic. When something is shaking and causing a character to shake and therefore their eyes to shake, the vestibular system in their inner ear compensates for that movement and their visual cortex removes the unnecessary movement from their vision, stabilizing the image. When you implement that movement into a videogame, that physical movement never translates into the real world that the player occupies, and their vestibular system does not receive the necessary feedback, and the visual cortex can't stabilize anything. So whenever you see a shaking image when looking through the eyes of a character, you are looking at something that was deliberately made less realistic than reality because of the ignorance of cinematically oriented designers.
That's good to hear, Axios. Hopefully, Breakpoint will have a UI you are comfortable with, and if not then your feedback with pictures like you have in your post above will be important to help improve it.Originally Posted by Axios201885 Go to original post