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  1. #1

    Raid Difficulty Scaling Suggestions

    I am loving the raid. It has been some of the best content in the division for me. I was a hardcore WoW raider for 10 years and this is giving me nostalgia for some of the boss fights I encountered. Thank you for adding mechanics to boss fights!

    That said, I am worried for the games sake about the elitist mentality of the raid. Blizzard had to tone down their raids in the early years because of how only a small percentage of the playerbase even experienced the content. While I agree that raids need to be for the best of the best and the loot/commendations need to be distributed accordingly, you can still allow all players to experience the content. Here is how:

    I suggest the raid having multiple tiers of difficulty. At each difficulty new mechanics are thrown into each encounter, filtering out the casual gamers and the hardcore raiders. (For example, on the Buddy and Lucy encounter on the first tier of difficulty, Buddy doesn't drop seeker mines and Lucy doesn't throw fire at people, but in the next tier of difficulty they do) Allow matchmaking for the first tier of difficulty, but the loot needs to not be as good as the loot in the higher difficulties (perhaps some items, like the exotics, are not in the loot pool at this difficulty). This difficulty should be toned down enough that unoptimized builds can still perform well, but the difficulty of the encounters isn't just based around lower/higher enemy health. Throw in commendations for each difficulty and provide some type of incentive for the hardcore raiders to want to complete the raid at higher difficulties.

    This will allow the entire playerbase to experience the content you designed, while allowing them to get comfortable with the base mechanics of the raid. This will ultimately improve player performance and allow them to tackle the raid at a higher difficulty, but the curveball of an added mechanic or two is still there to learn, along with that coveted loot.
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  2. #2
    It is not the difficulty that keeps the vast majority of TD2 players off raids. It´s the utter refusal on the opart of the devs to create a good seamless system of matchmaking/finding other players to even enter the raid.

    I have only ever been in one raid with other ppl not on comms except for a 12 year old german kid who talked (german) all the time, Needless to say i had to leave, but it was pure luck that i got into a raid in the first place.

    And don´t tell me that i can hop on discord and find ppl coz theres NO channel for that purpose on the official server. So raids, i´m sure are nice and all that, but the brickwall that stands between a lot of players and the raid at the moment have made me forgewt all about the end game content and as such has given me less incentive to play it
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  3. #3
    Sorry, but did you even read the post or just the title?
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