Talent System
So i will be talking about a talent system, and i will actually do some over time, currently there is only Warden that can give Ubisoft some ideas for it.
1 character level will be 1 point, and you will have 100 maximum points for each character.
Also you can split talents tree meaning i can do 50-50 on both or 70-30,40-60, 31-69 and much more.
TALENT POINTS/TREES CAN BE COMBINED RESULTING IN MIXED SETUPS.
Warden
Tireless 0/5
Lost stamina 2/4/6/8/10% slower while
also recovering stamina while OOS
3/6/9/12/15% faster.
Metal Ravage 0/2
Your zone attack has a 5/10% wider
arc and a 6/12% longer range also
costing 10/15 less stamina.
Heavy Blade 0/5
Crushing Counter and finishers
deal 1/2/3/4/5 more damage and will
stun the enemy for 0.500MS.
Slice And Dice 0/2
Attacks after a zone attack will
hit all the targets infront of you in
a wide arc dealing 5/10 extra damage.
Improved Morale Boost 0/1
Morale Boost lasts 10 more seconds
and it will also regenerate your health
at a 2HP/sec.
Blade Barrier 0/3
Once you parry an attack you gain a 10/20
/30% damage reduction and a 5/10/15% damage boost
for 8/10/12 seconds. Parrying an attack while
having this will reset the time.
Tip Of The Sword 0/2
Heavy attacks will do 6/8 more damage but will
drain 8/5 more stamina.
Unshackled Rage 0/5
After landing your level 2 and 3 shoulder bash, the next attack will deal
2/4/6/8/10 more damage but will deplete 12/9/7/5/3 more stamina.
King's Might 0/1
Gain Perk replacing your Morale Boost that will
make all your attacks unblockable for 20 seconds.
Has a 1 and 1/2 minute cooldown/recharge.
Deep Wounds 0/4
All heavy attacks and crushing counters will make the enemy
suffer 3/6/10/14 bleed damage.
Looser's Favor 0/10
While being attacked by more than 1 enemy or
by having less health than your opponent will make you
heal for 5/10/15/20/25/30/35/40/45/50% of your missing health
when parrying or countering an attack.
Avenging Wrath 0/5
If any ally dies while fighting next to you, you enrage
dealing 0/1/2/3/4 more damage per hit for
8/10/12/14/16 seconds.
Eye For An Eye 0/3
Parrying an attack will increase your damage by
3/5/7 and will also apply a 5/10/15 bleed on the target.
Catastrophic Blow 0/2
Replace your Body Count with a strike that hits around the
stomach area putting you and the enemy in a cutscene for 2
seconds while you rest your blade into the enemy's stomach
dealing 35/45 bleeding damage over 6/8 seconds.
Burning Hope 0/5
Enemies hit by your attacks will lost stamina 2/4/6/10/14% faster
while you gain a pair of 2 metalic wings on your back that burn for
8/12/14/16/18 seconds to ashes, while your wings are burning the
enemy suffers from the stamina debuff.
Improved Valiant Breakthrough 0/5
Its distance is increased by 10/20/30/40/50%
and it deals 2/4/6/8/14 more damage.
Shockful Bash 0/5
Your Level 2 and 3 SB(Shoulder Bash)
come out and will travel 2/4/6/8/15% more.
Unending Assault 0/5
You run 3/5/7/9/12% faster and
attacks generate 2/4/6/8/10 stamina.
Mastery 0/10
Increase your health by 2/4/6/8/10/12/14/16/18/20 and
your exp + money gain after a match by 3/6/9/12/15/18/21/24/27/30%.
70 Points Talent Tree
Second Talent Panel
Deflection 0/5
Blocking will grant Sharpen Blade for 4/8/12/16/20 seconds.
Unlimited Strength 0/5
Heavy attacks will increase your damage dealt for your next hit
by 2/3/4/5/6
Corrupted Eye 0/3
Landing an unblockable attack or getting hit by an
unblockable attack will enhance your zone attack making it
go through any sort or defense dealing 7/14/21 more damage.
Unending Revenge 0/2
Revenge will now last 5/10 seconds more and
will regenerate 7/14 health second.
Siegebreaker 0/5
Crushing Counter and finishers now give you 7/14/21/28/35 shield
and increase the target's damage taken by 6/12/18/24/30% for
2/4/6/8/10 seconds.
Mortal Strike 0/5
Finishers and Crushing Counter will have a blue trail while
also making them put a debuff on the enemy for 5/10/15/20/25 seconds
making them not be able if they die within the timer if not executed, and if
executed your whole team gets 7/14/21/28/35 health.
Beast Within 0/5
After Parrying or Crushing Countering you will riposte the enemy dealing 1/2/4/6/10 extra
damage on your next attack.
Focused Fire 0/10
Your critical health state requirements are increase by 20% and while
in critical health you gain focus points per 0.7 seconds making your next attack
generate 3/7/12/17/22 stamina per point and deal 1/2/3/4/4/4/5/5/5/6/7 bonus damage per attack
you gain a maximum of 3 stacks.
Threat Link 0/5
Once locked to an enemy, they move 5/10/15/20/25% slower and will
take 5% of your missing health as damage when hit by your attacks.
Hungering Strikes 0/5
Attacks regenerate 5/10/15/20/25% of your missing health as stamina.
Enrage 0/5
Landing an unblockable will make your next zone attack
deal 2/5/7/10/12 more damage.
Cataclysmic Rise 0/5
Finishers and Crushing Counter create spikes on you, making you get
5/10/15/20/25% less damage for 6/12/18/24/30 seconds.
Overwhelming Power 0/5
Unblockable attacks make your enemy stagger
increasing their recovery by 5/10/15/20/25%.
Dragonic Appearance 0/5
Landed heavy attacks will make your lungs fill with fire.
Dragonic Appearance stacks 3 times, stacks are gained
by landing a heavy attack and they make your regenerate 3/6/9/12/15% health
from your current attack, but once it reaches 3 stacks, you release a
powerful shout creating a dragon head on your helmet increasing your
unblockable attack's damage by 1/2/4/6/8.
70 Points Talent Tree
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