1. #41
    Originally Posted by testiclicles Go to original post
    I suggested this on this very forum, a long time ago now, I doubt I was the only one. It will actually make it harder for whales to have their legends maxed out. Will be similar to the earliest team war days in wooden league where there needed to be strategy in what to upgrade.

    All these team war changes are excellent, well done guys.
    I'm unsure whether this was you, but the only time I read something regarding the caps cost was about not increasing the caps awarded by league. I think that would be fair. Increasing how hard it is to get the caps is bullcr*p.
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  2. #42
    Comments on too many bottlecaps:

    https://forums.ubi.com/showthread.ph...ra-bottle-caps

    However even knowing I had posted in such a thread it still took me around 10-15mins to find it again. It's a change I agree with BUT I can understand what others are saying - it's not something we have seen highly requested.
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  3. #43
    Personally I'm incredibly excited for these TW changes. I'm not sure about some of you, but in our team (and in several other places as well) there has been significant discussion and complaining in the past about how many caps we get and how easy it is to get a maxed out deck even in silver league. This change gives a much greater degree of decision making in what to upgrade, and just keep in mind that the number of people in areas 13+ are very very small. There will of course be an impact, but the overall benefit will be fairly small for 95% of the teams out there.

    The matchmaking fix was also badly needed. If you believe your team is good enough to be in a given league, then you better be prepared to match up with anybody in that league. If you don't think that's "fair", then it probably means your team should be one league down (or the mega-whale team should move on up, as will happen soon for the top few). Right now things just encourage cheating, and it's the most clear and effective solution that has been proposed.

    The only complaint I might have is the NK14 lock. I think 16 might be better since headhunters and dougies will be a little too strong, but again we're all at the same level so it's not like this gives anyone a particular advantage, just encourages a certain playstyle.

    So looking forward to seeing how this weekend goes!
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  4. #44
    nik_lin's Avatar Senior Member
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    Originally Posted by camelchasers Go to original post
    The matchmaking fix was also badly needed. If you believe your team is good enough to be in a given league, then you better be prepared to match up with anybody in that league. If you don't think that's "fair", then it probably means your team should be one league down (or the mega-whale team should move on up, as will happen soon for the top few). Right now things just encourage cheating, and it's the most clear and effective solution that has been proposed.
    !
    I agree that it will solve the problem of deranking just before TvT, but since they allow the matchmaking to pick an opponent in a lower bracket if there are not enough users online I suspect there will still be some massively unfair matches.

    Especially since the only bracket that has few users is the top one. So any top player who makes sure to run his TvT games at a time of day when few users are online... Cheaters gonna cheat
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  5. #45
    nik_lin's Avatar Senior Member
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    Originally Posted by lister_infiji Go to original post
    Comments on too many bottlecaps:

    https://forums.ubi.com/showthread.ph...ra-bottle-caps

    However even knowing I had posted in such a thread it still took me around 10-15mins to find it again. It's a change I agree with BUT I can understand what others are saying - it's not something we have seen highly requested.
    Sorry, must have completely missed that thread. Still think this change only makes very active/strong teams stronger though. Unless the number of caps spent is used to pick which teams you compete against.
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  6. #46
    Originally Posted by Cjwalker888 Go to original post
    I completely agree, I check this site 2 or 3 times a day, today I went through a couple of pages of the topics looking for the feedback. Surprise surprise i couldn't find a single post, topic or sentence relating to it.
    It was actually requested once teams hit the bronze league. You could get all the updates you want with a full team, having killed the tactical part of team wars had in wooden league
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  7. #47
    Originally Posted by nik_lin Go to original post
    Sorry, must have completely missed that thread. Still think this change only makes very active/strong teams stronger though. Unless the number of caps spent is used to pick which teams you compete against.
    Sorry, but that proposal is not fair. We carefully did remove inactives time after time to get a full team. So yes we get more bottle caps. But why should we only hit other teams that did the same? The rewards are the same, so we get punished for doing good group management? Get yourself a full team instead of sulking about bigger teams.

    I like the change, as the tactic part comes back a bit, we had with the wooden league. And actually the teams should be matched on where they are in the league. So 1 of the top 20% teams of the team, than one of 21-40% of the league etc.
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  8. #48
    Yes Dweebso, that exactly! The whole point to running a full, well-organized team is that you get more caps so you can have a better deck so you can win matches. If you limit matchmaking to pit you against only other equally strong teams (aside from league... which is what should give you the playing field) then there's no point in any of it.
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  9. #49
    nik_lin's Avatar Senior Member
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    Originally Posted by Dweebso Go to original post
    Sorry, but that proposal is not fair. We carefully did remove inactives time after time to get a full team. So yes we get more bottle caps. But why should we only hit other teams that did the same? The rewards are the same, so we get punished for doing good group management? Get yourself a full team instead of sulking about bigger teams.

    I like the change, as the tactic part comes back a bit, we had with the wooden league. And actually the teams should be matched on where they are in the league. So 1 of the top 20% teams of the team, than one of 21-40% of the league etc.
    Well, it wasnt actually meant as a proposal in this case. I just thought I recalled it mentioned somewhere. but that it may have been some comment. Was going to add a questionmark at the end but was in a hurry

    Anyways, I see where you are coming from, and I agree that its an effort that should be rewarded but it already was before the change as well. Most players in a weaker team will have lower card levels. That means even if the team itself unlocks a lot of card levels, most players will not be able to utilize that, and the team as a whole will never win a lot of games.

    The only thing that happens with the new system is that the few players in a weak team who could help carry it (and let the newbies get a chance to level up faster, with the reward packs) will instead get capped by lower team levels. I.e. it will really only benefit strong teams.

    Also, Im not sulking about anything simply because Im pointing something out. We're running a local team though so the player base is not huge to begin with. I could just move on and join a better team as some have done, but Im still hoping we can turn things around.

    All I know is that if the system changes, making it harder for mixed level teams, we will see even more elitist teams and attitudes. Not sure if that is going to be what makes the game more fun in the long run, the game is already quite punishing to new players (with all the deranking and slow progress without whaling for packs, etc).
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  10. #50
    I also have NEVER seen a post by someone complaining that upgrading with caps was too easy. I suspect this is total fabrication. Please give us some justification for this change. This is going to make team wars more unbalanced and way less fun.
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