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  1. #1

    I'm concerned about where the new Ghost Recon is going.

    I watched the trailer for the upcoming Ghost Recon game and I'm a little concerned.

    We have a game with a lone protagonist running around a south Pacific island buying weapons and killing people. I've already played this game back when it was called Far Cry 3. Don't get me wrong, I love Far Cry 3. It's a great game, and has a permanent home on my hard drive. The problem is that it's NOT what I want from a Ghost Recon game.

    It's important to understand that this doesn't mean the new Ghost Recon can't or won't be a great game. Suppose the new Ghost Recon involved blocks of various shapes falling from the top of the screen and you maneuvered their orientation and location so that at the bottom they formed a line of blocks that disappeared. Would that be a good Ghost Recon game? No, absolutely not. Would that be an amazing puzzle game? Since Tetris sold over 176 million copies, the answer is undeniably yes.

    I play different genres of games when I want a different experience. When I want to run around, engage in solo craziness, and shoot up some baddies, one of the Far Cry games is the right choice. When I want to shoot things and obsess over the stats on my gear, The Division is in. When I want to sneak around completely undetected Splinter Cell is the way to go. And, when I want a tactically focused game that rewards careful reconnaissance and tactical care and punishes stupidity, I play Ghost Recon.

    The problem is that it feels like all of these things are merging into one giant undifferentiated blob that tries to be everything to everyone. Unfortunately, that never works very well. If you want the experience of playing Splinter Cell, you don't want Far Cry and so on. If you try to be everything at once, you end up being mediocre at everything. I would rather have a game that knows exactly what it is, and focuses tightly on that experience. Don't be mediocre at everything. Be great at one thing. I hope the new Ghost Recon focuses on being great at one thing, and that thing is a story driven tactically focused game. I'm worried that it won't be.
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  2. #2
    Breakpoint is like a restaurant where they say that they have a great reuben sandwich but the menu also has tikka masala, lasagna, pad kee mao, and borscht. It's trying to do too much and appeal to everyone by adding a bit of everything. Check the boxes... Crafting? Yes. Robots? Yes. Tiered loot? Yes. Etc. At the aforementioned restaurant you are bound to be disappointed by almost anything you order because they didn't bother to do anything really well. Even if the execution is flawless on one of those it is still tainted by the fact that the rest of the experience is all over the place. I wouldn't eat there more than a few times and I'd be all the more unhappy about it if I learned that the head chef from a restaurant I love was behind the menu for this new place. Why go so far off into the weeds when you have a formula that works so well?

    Hard pass for me on GRB. I'm gonna keep moaning about it until they kick me off the forums.
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  3. #3
    I don’t understand the tiered loot aspect in relation to the story and the idea behind the gameplay. Your alone. You have to survive. You need a rare helmet...wait what? The camp idea is cool if ammo boxes weren’t around, ‘Hey give me .556 I got 9mm.’ ‘I need bandages.’ ‘Anyone got anything left to eat?’ Classes would be alright if you choose 3 attributes with pros and cons to your char, chose what your shoulder weapon was, chose your skill and then an algorithm identified your “class”. The idea that the char bounces between single-player and multiplayer means more customization (or so I hope). Raids would be good if they were offensive, not 4 players but maybe 4 squads. Chewing gum and kicking butt and they’re all out of gum. Like a multi vehicle assault. I always wished I could have done that in wildlands. Like a black hawk down infiltration to an area. Without the whole thing going sideways.
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  4. #4
    The real kicker is that why even bother to craft necessary items while out in the field when you have a hidden camp aka social hub where there are vendors who would sell stuff to you?

    Possibility 1: Items are not always in stock or are prohibitively expensive.
    Possibility 2: Due to weight restrictions or too few pockets in the jacket, you just couldn't carry enough to last for the entire duration of a mission.

    So quite likely the survival aspects of 'living off the land' would be at odds with a more conventional design approach of having an in-game NPC merchant at a safe zone, who also happens to accept real world micro-transactions if that's your cup of tea.
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  5. #5
    Now a days most of the biggest game development companies are already corporation and shareholders are those who wants see their investment growth. Looking at TheDivision and Wildlands, Watch Dogs, all of them open world. Similarity. Now the new Ghost Recon Breakpoint will be quite similar to those games even more with more RPG elements. I hope the survival features made different.

    Most of the people would play Ghost Recon Breakpoint only because they are fans of the franchise, like me. But the truth is how happy as a customers we would be? Are we really going to play this game because we are so hyped or just because of the sake it's just a new slightly improved game.

    Personally I like what was offered as Ghost Recon Phantoms and even Future Soldiers.
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  6. #6
    secretzrus's Avatar Senior Member
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    Originally Posted by R.B.haze Go to original post
    Breakpoint is like a restaurant where they say that they have a great reuben sandwich but the menu also has tikka masala, lasagna, pad kee mao, and borscht. It's trying to do too much and appeal to everyone by adding a bit of everything. Check the boxes... Crafting? Yes. Robots? Yes. Tiered loot? Yes. Etc. At the aforementioned restaurant you are bound to be disappointed by almost anything you order because they didn't bother to do anything really well. Even if the execution is flawless on one of those it is still tainted by the fact that the rest of the experience is all over the place. I wouldn't eat there more than a few times and I'd be all the more unhappy about it if I learned that the head chef from a restaurant I love was behind the menu for this new place. Why go so far off into the weeds when you have a formula that works so well?

    Hard pass for me on GRB. I'm gonna keep moaning about it until they kick me off the forums.
    To build upon your sandwich shop doing too many other things analogy, it's like while they were adding other foods that don't really fit well with the established sandwich menu, they were taking away popular sandwiches that do.
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  7. #7
    Originally Posted by secretzrus Go to original post
    To build upon your sandwich shop doing too many other things analogy, it's like while they were adding other foods that don't really fit well with the established sandwich menu, they were taking away popular sandwiches that do.
    Exactly. I don't understand their logic.
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