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  1. #11
    Originally Posted by UbiInsulin Go to original post
    What do you all want the sprinting animation to feel like?

    We're mostly talking about the full-speed animation, right? As opposed to the injury-affected walk and half-jog seen at other points in the trailer.
    The sprint animation is overdone imo. The upper body sway back and forth is over exaggerated.
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  2. #12
    Originally Posted by UbiInsulin Go to original post
    What do you all want the sprinting animation to feel like?

    We're mostly talking about the full-speed animation, right? As opposed to the injury-affected walk and half-jog seen at other points in the trailer.

    Look at the pasted post from someone else from above. The elbows are overly exaggerated back and forth not to mention that every character running looks exactly the same, not a huge deal, but more that it needs to be toned down and not so cartoony looking.

    Originally Posted by Gmoneymozart Go to original post
    4:31

    https://youtu.be/WZ7BbF1a5lQ

    Don’t tell me that running animation when sprinting looks good. It needs serious fixing.
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  3. #13
    UbiInsulin's Avatar Community Manager
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    Originally Posted by DaCajun Go to original post
    Look at the pasted post from someone else from above. The elbows are overly exaggerated back and forth not to mention that every character running looks exactly the same, not a huge deal, but more that it needs to be toned down and not so cartoony looking.
    I was pretty sure that was it but didn't want to ask a leading question. Thanks!
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  4. #14
    mezzatron's Avatar Senior Member
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    Those elbows were something that also caught my attention. I just couldn't be bothered making a thread to mention it as I thought maybe it's just me.
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  5. #15
    Originally Posted by UbiInsulin Go to original post
    I was pretty sure that was it but didn't want to ask a leading question. Thanks!
    You're welcome and thank you for the reply.
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  6. #16
    Originally Posted by UbiInsulin Go to original post
    What do you all want the sprinting animation to feel like?

    We're mostly talking about the full-speed animation, right? As opposed to the injury-affected walk and half-jog seen at other points in the trailer.
    Elbow swinging is a bit over exaggerated and could be slowed down to match the pace of the run. As it makes it look like his upper body is moving to fast but proper movements. Possibly the camera could move a bit further back when sprinting as it currently gives the appearance that nothing lower is moving because its waist line up.
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  7. #17
    Originally Posted by UbiInsulin Go to original post
    What do you all want the sprinting animation to feel like?

    We're mostly talking about the full-speed animation, right? As opposed to the injury-affected walk and half-jog seen at other points in the trailer.
    Wildlands sprinting animations looked fine just use those
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  8. #18
    There is nothing wrong with the sprint animations there is nothing wrong with the fast crouched speed, but I do understand that not everyone is happy about what they have seen in the gameplay reveal and no doubt Ubisoft will adjust according to the vocal majority. I have pre-ordered based on that gameplay reveal, if Ubisoft decide to make too many changes to Ghost Recon Breakpoint I don't like should I request a refund now and see what changes you make further down the line? you need to make us that have pre-ordered aware of what your intentions are, thank you.
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  9. #19
    Bone_Frog's Avatar Senior Member
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    Originally Posted by UbiInsulin Go to original post
    What do you all want the sprinting animation to feel like?

    We're mostly talking about the full-speed animation, right? As opposed to the injury-affected walk and half-jog seen at other points in the trailer.
    Well if you are taking requests. Less upper body movement and a high port carry as opposed to a low port carry.


    The reason for the carry is that if you trip and fall(like we see the Panther do in the video) you don't come down on your rifle under all your kit.

    Edit:for some reason the image won't imbed correctly from my phone, I'll fix it later when I'm on my PC.
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  10. #20
    Originally Posted by freakshow1410 Go to original post
    Please ubi no matter what people say, DO NOT change the sprint animation. Hear me out, I’ve seen a lot of people who dislike the sprinting animation. By no means am I calling these people stupid or being a jerk, but most people don’t realize the importance of staying low in real life, even when sprinting. Most well trained people know, in combat, if you run like you would around your neighborhood, you die. I absolutely love the sprint animation, because this is a realistic tactical shooter. When you are under fire you don’t run, but if you absolutely have to you move to cover and you STAY LOW. I’m obsessed with the animation and I personally can’t see how people dislike it. Just think In terms of wildlands , when an enemy “runs” from cover to somewhere else, it’s pretty easy to hit them. Even if ubi makes it to where you only sprint like this when you are in combat, or when you are crouched and sprint. Just PLEASE leave it in the game. It’s the little details I love.
    It's not character running little low profile what people complain. It's the overall gestures with the hands and body. From the *demo it's fine, but may be for final version could be odd

    Originally Posted by freakshow1410 Go to original post
    On another note, when we put our weapons up, can we please get them OFF our back. Put single or two point slings in the game. I’d love to switch from my primary to my handgun and my rifle be hanging high on my chest from a single point sling. That would be awesome. Just thought this would be a good discussion and was hoping that the developers would see my opinion.
    Would be nice for visual pleasant, but it would bring complexity
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