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  1. #1

    Raider Problems

    I am tiered of having to face a rep 70 raider that knows all the combos and hits with the 400 MS, my reaction is about 350MS, i have 50MS to react to an attack, i just can't take it anymore, nerf it to actual 500MS or to 600MS..

    Don't try to say i can parry 400MS consistantly because average reaction time is around 300MS
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  2. #2
    There are other ideas what to do with Raider stunning tap besides making it slower and I can share them if you are interested, but anyway we play slasher/fighing and complaining about fast moves is stupid, complaining about moves like "it has fast speed WITH big damage after" or "it has fast speed AND appears from 300ms heavy flicker" it is ok, but telling "this move is bad because it is FAST" isn't ok, imo.
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  3. #3
    UbiInsulin's Avatar Community Manager
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    Stunning Tap has been much discussed since the rework, and I've been forwarding a lot of the feedback over to the team.

    @Okt0g00N, are you okay with the damage/blinding/stamina drain? People tend to bring those up as well.
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  4. #4
    Vakris_One's Avatar Senior Member
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    You need to actually be able to attack in this game otherwise it's back to staring at each other until the match timer runs out. So no, the indicator doesn't need to be slowed down. The issue with such a move isn't the speed, the issue is that it does high damage, high stamina damage and it also blinds. One of those 3 things has to be toned down. Personally I'd go for removing the stamina damage completely.
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  5. #5
    it still seems a bit fast with all the other things he has, and it does too much damage. 100ms nerf would be nice to see.
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  6. #6
    Originally Posted by UbiInsulin Go to original post
    Stunning Tap has been much discussed since the rework, and I've been forwarding a lot of the feedback over to the team.

    @Okt0g00N, are you okay with the damage/blinding/stamina drain? People tend to bring those up as well.
    The damage is fine, yet the stun can be toned down a bit..., with lawbringer and other characters i really have a hard time beating a skilled raider
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  7. #7
    We.the.North's Avatar Banned
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    Damage needs to be 15. Also, it should either stun or stamina drain. not both. As for the stamina drain, it needs to be less harsh. After a stunning tap, you basically can'T do anything otherwise you go oos and unless you are a pro at defense, you'l never recover from that state.
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  8. #8
    Originally Posted by Vakris_One Go to original post
    You need to actually be able to attack in this game otherwise it's back to staring at each other until the match timer runs out. So no, the indicator doesn't need to be slowed down. The issue with such a move isn't the speed, the issue is that it does high damage, high stamina damage and it also blinds. One of those 3 things has to be toned down. Personally I'd go for removing the stamina damage completely.
    Spammable blinding moves are never good for the game if they are too fast AND quickly reusable. I'd say make it indeed a little slower. 433 ms for the indicator to have it act like a real 500 ms move. Stunning tab should be part of a mixup, which implies that you have to actually use other attacks some time too in order to condition your opponent. The way stunning tab is now is that it is way too relyable and useful for the common player. And bad for the receiving end.

    Also on a sidenote it is ridiculous to have raiders dancing around like balerinas all the time.

    However yes, the most important things are indeed it's insane stamina damage, duration of blinding and its over the top damage. I say no additional stamina drain other the one that the opponent naturally gets when getting interrupted (oh I just saw you suggested that too ) as your opponent has no chance to observe how much stamina is left on him after a barriage, 10-12 dmg for the tab itself (there is more than enough damage output on other moves and you have to give and incentive to use those more - although a lot of dmg numbers in general seem to be overboard after the update for Raider) and duration, well do what you will with that. Blinding is usually very annoying since you don't see anymore how much stamina and HP you have, which determins whether or not you can go for a cheeky parry, block, eat savely an attack but prepare yourself for counter measures after that and so on. So I would indeed like to see it tuned down as well. But it highly depends on how the rest of the adjustments turn out and how often Raiders can rely/abuse this move.

    Maybe it would be an idea to have the blinding effect not stack on each other so that spamming the move will not leave the opponent constantly in the dark when it hits multiple times. I think this is what a lot of people experience atm (see redditposts on that).

    There is also another issue I would like to mention and bring the attention towards to and that is the reach of the stunning tab. It tracks deceptively far. if you distance yourself for like 3 meters or so away the raider (outside of the reach of his zone, and out side like 2 attack strings) not just hops forward and misses but tracks deceptively far with incredible speed. I would vouche to tone that down as well.
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