Last threads with suggestions for improving orochi.
Hi every one,
As you may know I only play with orochi so I would like to enlighten all the problems that the character has now that I’m quitting playing for a time.
I evident that I don’t propose to change everything. I just want to enlight the main problems in my opinion so it would be easy to address if anyone thinks is okay.
Defense:
Orochi is supposed to be a counter attacker, so mainly based on defense and fast responses.
Issues;
1) Deflect:
The king of the issues. Orochis deflects are good in concept but not well implemented.
With the new state of super fast attacks in all characters, the light deflect normally trade damage or get interrupted and the slow one never lands.
Apart for that, the times (or iframes or what’re we) of sides deflects where reduce, so now is almost impossible to do side deflects. With the current state you will just get a GB even I the timing was good because you always do a dodge (even when before was imputed as a deflect).
Deflect was always extremely difficult and risky, but now you can’t use it if you want to win.
Ideas:
Assassins need desperately something unique. Give them back the old deflect timing!
Also, make a little faster the light deflect for orochi so is guaranteed and will not be a trade (if not, make it stop the enemy attack and the Hyper armor)
-Riptide strike:
With the change, ripitide strike was made a light attack so dmg reduced but gained speed.
I think that the main problem now is that all characters tend to be super fast. That means that they hit you before the animation or a second attack will hit you before your riptide hit them.
Being a light, the exchange is just absurd and let you in a very bad position.
Other thing that happens with this attack is that is slow enough to be blocked (or parried) by the enemy even if you are doing it just after an enemy attack.
Ideas:
Give orochi back the old riptide strike. The best would be to have both, so you can play mind games, now absent for orochi). Maybe making the heavy riptide inmune to GB, as it would be even easier to parry that the current one.
If not, maybe making the current one a little faster, so it will abound being block as easy. A reduction of the GB potential would be great, as now you can be GB in almost all the animation.
Attack:
I know orochi is not an specialist in attacks but is having a lot of troubles in this field.
- Lights attacks:
I heard a lot that orochi is an spammer. I don’t see it much on pc but could it be, I had fight with orochis that abuses the spam. But nowadays, I feel that the majority of characters are spammers.
Orochi, nuxia, berseker, gladiator, raider,valquirie, JJ, shaolin, aramusha, shaman, tiandi ....
Just some of them, but I feel that all have very gasta attacks or infinite chains that make them very spammy.
Of course I play on pc, I do not know in console (but I can understand their frustration with light spam).
WELL, my point; orochi may be an spammer but currently if you try to spam you will enter in a light interchange that will make you trade. And you will loose because of HP and damage.
Another thing is that, at least on PC (maybe I’m playing against good level players), 80% of your start lights get parried.
This makes impossible to attack first, and with the changes on deflect, impossible to play in general.
-lack of Unblockables
-orochi can open only with normal attacks, and a very deficient GB. They normally get parried.
So I propose a bash or an unblockable that let him start a fight.
This, will also give orochi the option to play in 2vs1.
-2vs1:
Orochi must be one of the worst characters in a scenario.
Right now he only do 3 things:
1) feed free revenge for the enemy with no cost or peril for him.
2)put in danger all the team with the feeding... and in the long run you jeopardise the macht.
3) make imposible to conquest or defend an point with an ally.
The situation is so ridiculous that I have suffered many times that an enemy just lock into an official and just defend against me.
The duel was over, it was impossible to me to hit him. Just because he targeted an official. Then you just can choose to leave or to fuel his revenge and die after. Is not a very pleasent way of playing.
Ideas: I heard a lot t about the Tozen’s kick. I really think that this one is a very good suggestion. Make it do a little damage so it could prevent the actual nonsense.
-Not being able to kill.
This point as a little in common with the precedent one.
As you cannot do damage in a Xvs1, if you are fighting in a duel you may be winning that as soon as an ally comes to “help you” you are out of it.
Then your ally will get the kill always.
I do not doubt of the intentions of my teammates, but it happens a lot and you end lagging behind in points and feats.
Even if you tell them that you have the fight and you can manage yourself, they will continue so you will have to leave to avoid the revenge feeding.
Is quite infuriating.
-Reach of the attacks.
As an orochi, you cannot pursue your enemy in an effective way. It makes no sense to me how I cannot scape a gay girl with an heavy axe but she can scape my light an fast warrior.
You don’t run fast enough (no more that the heavies) and your “lighting strike”, the one that is “doge up and light attack” is just to slow and do not have reach.
Idea:
Change this tracking attack so it is a little faster or has more reach, this way you will be able to cacht running enemies.
Last thing; the “zephyr cut” (I think is the name in English) is just a death trap. I never see any orochi using it, and with good reason.
The attack is just an invitation to parry and I think I EVER manage to hit with it a good player. Maybe remove the tracking property and make it a little different, or nothin special but a little faster.
Conclusion: I think that this one are my major complaints. Right now assassins in general are in a very difficult state. They have nothing special. Well, reflex mode, but is a very big handicap.
I only know about , and right now is impossible to play with.
Almost all te roster is equally faster but deals more damage with more HP on their side.
The only viable way of defence is parrying, so all the roster as the same gameplay at this regard. Orochi is supposed to be specialist at counter and defense but deflect is impossible to use.
It also lacks any opportunity to attack in a Xvs1 scenario and is a character that will make loose the entire team.
PS: I hope you liked my reflexión!
Please, feel free to disagree with everything I said as I just know about orochi and others have different points of view.
Sorry for the long post and I will fight again in some months!
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