🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Hitokiri is weak and needs buffs

    Hitokiri has 3 big problems:

    • The GB vulnerability of her heavies are so long that they can be countered with a GB on reaction.

    • Her GB range is not long enough to catch back dodges after feinting the kick. (All of her kick timings and feint into GB can be avoided with a backdodge at the same timing, and her sweep can be dodged by a roll)

    • Her "roll catcher" is slow enough to be parried after rolling away from her kick mixup. Proof: https://www.reddit.com/r/Competitive...her_in_action/
     2 people found this helpful
    Share this post

  2. #2
    Jee, I've seen all levels of stupidity now. You sir win.
    Share this post

  3. #3
    Originally Posted by Nestramutat Go to original post
    Jee, I've seen all levels of stupidity now. You sir win.
    Stupid? He's completely right though. Those are her major flaws that prevent Hito from being even close to viable.
    Share this post

  4. #4
    Originally Posted by Nestramutat Go to original post
    Jee, I've seen all levels of stupidity now. You sir win.
    Cyroy is right. Heck with good spacing even a singlw back dodge avoids the sweep. And if she trades it she only gets 17 dmg. Its really a terrible move with terrible recoveries. Im not sure qhat she needs as a buff, ive been trying to figure out what too add or add+take that wouldnt make her op but its a struggle. But she certainly at some point could use a mild buff. Shes B tier in my mind. Good noob stomper tho for thos who cant handle her 800ms infinite.
    Share this post

  5. #5
    Do you all comment from a 1v1 perspective? Fail again.
    In a gank she is stupidly OP, and for honor = gank.
     1 people found this helpful
    Share this post

  6. #6
    Originally Posted by Nestramutat Go to original post
    Do you all comment from a 1v1 perspective? Fail again.
    In a gank she is stupidly OP, and for honor = gank.
    It is very difficult to discuss particular metrics outside of a 1v1 scenario. And although for honor has 4v4, 4v4 still ends up simplified to 1v1 + external events. And FYI all my experience as and against her has come primarily from pvp breach mode. Where very much she is not one of the more outstanding units not bad mind you, but no where near as game changing having a good musha can be, or raider, or minion lane dwelling lawbro. And in the 4v4 situation all of the weaknesses discussed above still very much exist.

    In fact you can add one more. Her oddly tiny hitboxes. Her axe can animation wise go straight through an external player/pikeman without connecting att all. Her tracking and hitbox on many of her moves are exceptionally weak.

    Additionally as many have said her animations have serious tells that allow you to know when to parry. Making her charged heavies much simpler to parry than they initially seem once you know the tells.

    Her matchups are very hero dependant tho. If you are playing a character without any bashes or HA of their own she can be hard to handle for awhile. Learning to gb her charged startups tho is also very key.
    Share this post

  7. #7
    I would like to see the start up of hyper armor on Hitokiris heavies coming later then it is now. It is totally unfun to fight a hitokiri with hyper armor, especially when you are an assassin... We don't need a game where heroes have hyper armor and more bashes...
    Share this post

  8. #8
    Originally Posted by Nestramutat Go to original post
    Do you all comment from a 1v1 perspective? Fail again.
    In a gank she is stupidly OP, and for honor = gank.
    What does she have that makes her good as a ganker/team fighter?

    Her hitboxes are bad. Her range is bad. She can't chase people down.

    Her unblockable charge threat isn't even on the same level as goki's because goki's has a soft feint that sets up team damage.

    The only thing I can really think of is her Tier 4 feat. as you can set that up in a gank quite easily. But as far as her kit goes I don't see what you're getting at.
    Share this post

  9. #9
    Originally Posted by Haemmerst0rm Go to original post
    I would like to see the start up of hyper armor on Hitokiris heavies coming later then it is now. It is totally unfun to fight a hitokiri with hyper armor, especially when you are an assassin... We don't need a game where heroes have hyper armor and more bashes...
    Okay, done. Her hyper armour starts later. She can no longer effectively trade, she has no opener or pressure and mediocre damage. So what would you do to buff the rest of her kit now you've nerfed her only good point? Uncharged/Charged heavy mixup? Easy read and parry or just back dodge roll. Kick/sweep mixup? Backdodge, roll, avoids GB and parry her chaser because it is too slow. Now what can she do?
    Share this post

  10. #10
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    I feel like she has too much stamina personally, I get burned all the time trying to parry her, so I try to block and wait her out but my god does she have a lot of stamina, it feels like she can throw 15-20 heavy attacks/ feints before she tires.

    With LB I can make it through one combo and I pretty much have to wait for my stamina to regenerate. Heroes like LB and HL can't sustain pressure at all, it's just quick spurts of pressure, then defend until you get your stamina back and repeat.

    The fighting loses it strategy and mind games when you can go through your HA mixup over and over without having to worry about reacting to your opponent because of HA, they pretty much could do it without looking at the TV if they get a good matchup. Even when you slip an attack in, you're still getting hit and losing the trade.

    The last few days every 4v4 me and my buddies play is all Raiders and Hitokiro's in gank squads, so much fn HA.
     1 people found this helpful
    Share this post