That's because it's not going to happen and it's time to get over it.Originally Posted by Lolt6 Go to original post
Yeah, piracy loss sale and all thatOriginally Posted by Ghost416 Go to original post
Hey we have replied in other threads where this has been brought up, we also had an update surrounding the Offline mode back in March which you can find hereOriginally Posted by Lolt6 Go to original post
OFFLINE MODE
Tom Clancy’s Ghost Recon Breakpoint was built from the ground up to be an online experience. We heavily investigated the possibility of adding the option of an offline mode, but we were not able to come up with a solution that did not create an unacceptable amount of technical risks.
However, with TU 2.0.0, we are implementing an update that we hope will alleviate some of the frustration players experience with poor internet connection.
Our team identified that the service that was most difficult for players with inconsistent connections was the one that enabled matchmaking. With this new update, players who cannot maintain a sustained connection to matchmaking services will still be able to play solo PvE without being disconnected.
These players will still have all of the functionality of the game except access to multiplayer modes. While in this mode, your Friends List will appear empty.
The game will regularly re-test this connection in the background without impacting your play. You will be able to manually trigger a re-test of the connection by initiating matchmaking in multiplayer modes.
Pretty much this.Originally Posted by Ghost416 Go to original post
Ubi has a responsibility to have the connectivity be as good as it can be (which they have addressed)
But I see no more likelihood that the game will go offline on page 191 as on page 1 of this discussion.
So you are saying there are no more freezes, hiccups or locks with the audio still going? all of those issues were already adressed?Originally Posted by SofaJockey Go to original post
If so, when?![]()
Hi, i am new to this forum. I was so impressed by Ghost Recon Wildlands that i did not even question the sequel before buying the gold edition. Why offline only? What are your reasons Ubi? Is it because a small number of “pro gamers” complained about cheaters? (I bet there was not even a cheater, they just lost and started to cry, like they always do). It feels like I only “borrowed” the game because I still need your servers. I don´t use PS Plus and never will (on principle). This is so disappointing. It´s like buying a car without the keys. And everytime I would like to drive it I need to ask you to unlock it. So it is still your car and I am just borrowing it for the same price as a car+keys.
But this still requires an online connection and that's the problem. Ubisofts solution wasn't to respect its customer wishes but to find some alternative that would allow it to continue this borderline abusive requirement while paying lip-service to the request and giving the appearance that it's listening. I have no doubt some have trouble related to the matchmaking issue you cited but that's not why you have close to 200 pages of replies to this thread. Your customers don't want to be required to have a persistent connection to play the game solo and there's no valid technical reason for it, this was a business decision.Originally Posted by UbiT00n Go to original post
Breakpoint may have been built from the ground up to be always online but it is not an entirely new game. It is based on Wildlands and Wildlands supported offline play so this decision to require always online was a business decision and not because the game itsellf warranted it. I imagine the move to tiered loot/gear in the game which provided a much larger pool of possible micro-transactions played a big part in this decision.
Wildlands was 5+ years in the making and was itself a rebuild of the Ghost Recon game so there's no way that the sequel to it was also going to be rebuilt from the ground up; it simply would not make any logical or business since. You don't invest those levels of resources into 5+ years of development to be used in a single game only especially when that game is wildly successful. You try and get as many titles out of it as you can to recoup your investment.
The most logical conclusion is that Brekapoint was to be an evolution of Wildlands, a proper sequel as most would expect from a massive hit, but someone got the idea that they'd inject the game with gear/loot so they could pad it with micro-transactions. That change meant the need to add some means of enforcement to prevent solo players from obtaining items in the game that are purchasable only. The code for these items is often already in the game, locked away via MTX purchases and if players had a way to access the game offline then some cleaver hackers might find a way to access those items for free. That is the technical reason Breakpoint must remain online.
In the past Ubisoft has tried to use the always online requirement to fight game piracy so its not hard to believe they would use it to enforce MTX security.
Sadly its nothing to do with cheaters. At least that would be a believable excuse. At some point early in development someone somewhere got the wild idea that what a Ghost Recon game needed was a loot system like The Division uses. Those systems mean larger loot tables which mean larger pools of items for MTX (Micro-transaction) and once that was added they had to find a way to limit hackers from accessing those items that you normally have to pay for enter always on line.Originally Posted by Tigress-Tara Go to original post
They say that Breakpoint was designed from the ground up to be an online experience but what they don't say is what the experience is and that's the experience of purchasing every item and skill point in teh game with real world currency. Ubisoft is VERY protective of its micro-transactions. IN year 2 of AC Odyssey they released a build-your-won-mission editor and someone found a way to make missions that would allow you to gain XP at a fast rate, too fast for Ubisoft because it meant you no longer needed to buy one of their XP boosters so they shut that down quick. If they are wiling to go that crazy over an XP booster for a 2 year old game you know they are going to do whatever it takes to protect those MTS purchases including pissing off their customers. Its not like as if they have to be concerned with you wanting a refund bc their not going to give you one. Many are on the monthly subscription service to so they don't care if your unhappy with a game that needlessly requires you to always be online.
One last thing, in Ubisofts eyes you don't own a copy of the game. You have a limited license to access the game at their discretion. That means if they don't want you to play Breakpoint anymore they can cut off your access and you can't do shift about it. All the online games are like this now. Its why they are desperate to move everyone onto the digital storefront , so they can control your access. Right now if you have a game with a disc that you can play without having to get online and which does not require an update then there's nothing the publisher can do about your using that game. However if you had a digital copy then they;d have complete control over your access.
If you think that's no big deal because you assume you will not want to play a game after its been out for a few years anyway just know this means they can cut off access to a game you just purchased if you should do something they disagree with like say something that hurts someones feelings. You can break the TOS over something dumb and loose access to your complete game library and have no recourse at all. Think about that if your ever tempted to buy digital.
Originally Posted by Legoguru2000 Go to original post
Hi,
Thank you very much for your reply. It was really interesting. Short term thinking is currently a famous business model. In short terms, "micromania", online only, “BS” Plus and other scammy methods will give them an income boost, but they will lose something much more valuable: Trust! And they will need 10x more effort to repair that lost trust.
If you fool me once, I will never buy anything from you ever again. No matter how much you changed. And I won´t miss any opportunity to tell everyone about it. The only way you can hurt such people and get their attention is money. They must feel it in their wallet. Everything else are just complains with no consequences to them. If you complain, but still buy their scammy products, you throw away your principles and nobody takes you seriously anymore. I am not speaking for everyone, only for myself and those people with a backbone. Many people forget that the company needs you as well to run their business. Just like with a job offer. The employer is not your king or queen, nobody needs kings and queens. One of the reasons I really liked the Operation name “Kingslayer” in Wildlands. They need you as well. You can also go to other employers. So why sell yourself under your value?
To me, Breakpoint felt like it was made by a different team of developers compared to wildlands or like someone was interfering in a negative way.
Best wishes
Tara