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  1. #1

    Did some testing with Lawbringer.

    DISCLAIMER! This is not a post to convince anyone or change anyone's opinion. This is purely a thread about testing results so people can have more accurate information. I primarily play on my xbox one with a decent setup. And while my reaction times are not tournament level they're better than average.

    So what did I test? 2 things, the viability of poking LB out of his heavies/unblockable finishers. And the mid chain mix up. (in terms of reactability and counters.)
    Why did I test these? For two reasons. The first being that both are of hot discussions since the reworks have dropped. The second being the season 10 patch made it so static guard heros can attack after switching without the 300ms delay they had. Now they have 100ms just like assassins.

    Scenario: I was constantly comparing LB's UB finisher mix up to wardens. Because both of their top heavy unblockables are 1100ms. (LB's side UB's being 900ms.) The results were that you could not poke warden out of his top unblockable mix up wether you blocked a heavy/zone or were hit by it. If he hit you with a light you could trade. The only consistent way to hit him out of it was either him whiffing into it or using a 400ms neutral attack if you blocked a heavy/zone.

    I had failed to think that this scenario might be different now that the switch delay was fixed. So I sat down and did some testing...The scenario is a duel/single engagement scenario.

    Lawbringer results:

    In regards to his mid chain 800ms side heavies...In all scenarios other than LB whiffing into a chained side heavy you can't interrupt or trade with it. Even with a 400ms attack from neutral.

    In regards to his mid chain 900ms top heavy...You can trade with it with a 500ms attack if you do not switch your guard direction. But only if you blocked an enhanced light. If you are hit by a light or a heavy or you block a heavy you can't trade or poke him out of it. A 400ms attack can interrupt on a read if blocking an enhanced light or heavy.

    In regards to his Chain finisher 1100ms unblockable top heavy...You can poke him out of it with a 500ms attack. But only if you block enhanced light/heavy. Switching guard does not have an impact here. and like the old results 400ms attacks from neutral can still interrupt.


    Conclusion:

    I did double check with warden's situation again as well and got the same results as LB's regarding the top heavy. This means in a single engagement in 4's or a duel scenario it's possible to interrupt his top unblockable finisher on reaction barring being hit by an attack and you can trade with his 900ms finisher heavies or mid chain top heavy providing you were not hit stunned and do not change your guard direction. While this is nice information to have it would generally not be worth it in any scenario. This is because they can simply feint their input and parry you for 50 damage.

    In regards to 4's, Poking LB out of his mid chain and side UB heavy finishers is just as possible as poking him out of his top heavies/top finisher. The problem is again you risk being parried for 50 damage. The better and safer approach for both single engagements and groups is either to GB him in recovery or bash him with a neutral bash to interrupt. This has always been the case and still remains to be the case.


    Lawbringer's mid chain mix up:

    Lawbringer's mid chain mix up is about his lights/heavies and his shove. People write off the heavy because it's "parry bait." Leaving the light or the shove. Which people argue "block on red, dodge on orange." Lawbringer's shove comes out 400ms after the heavy animation finishes regardless of delay or not. Which would make it seem predictable. However, LB CAN delay the light after for the same window. What does this result in? There is no visuals to indicate on wether a shove or a light will be coming.

    "But Raime I dodge his shove mid chain all the time!" Yes. You can. But you're not doing it because you're reacting to the mid chain mix up and i'll explain. If you're dodging on the time that you'd see the bash the light will hit you 100% of the time even on back dodge. So you can't memorize that time to avoid the bash and the light. And if you try to dodge on the wrong time the heavy can actually hit you. You can't parry on indicator either because attempting to parry on light timing will get you hit by the heavy and if you're looking for the heavy the light catches you.

    So how are people dodging the shove? They're looking for it. Wether people are physically aware of it or not they're expecting a shove. So the moment they see orange they dodge and avoid it. It's a similar situation to Tiandi mixing up with his zone feint or his palm from neutral. If you're actively expecting his palm strike you can dodge on orange easily. And if you're expecting zone you can parry easily as neither are unreactable. But combined together you have to make a read on which will come out.

    So shove mid chain IS reactable. But LB's mid chain IS NOT.


    Lawbringer's unblockable finisher mix up:

    As this is a source of information through testing I saw it fit for me to include this information here.
    LB can feint into neutral shove to catch people back dashing on orange. This does not work on a properly timed back dodge (people who dodge on indicator.) However since LB can throw a shove after a heavy finisher this option is not safe for the defender. So the defender must back dodge on indicator and convert into roll to be 100% safe.

    LB can counter this. If the person back dodges and converts into a roll immediately (i.e early roll) Lb feint's his UB side heavy and switches his guard to the opposite side and buffers a light input.
    If the opponent converts into a delayed roll (i.e late roll) LB feint's his UB side heavy and switches his guard to the opposite side and buffers a heavy.



    That's a wrap! I hope someone finds this information useful. I hope that someone has learned something new today. If you have any further questions regarding my testing please feel free to ask.
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  2. #2
    I just Dodge roll if i lawbringer somehow manage to get to 3rd attack in the chain without geting parried or interupted. He still has same problems like before the rework.
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  3. #3
    You can literally backdodge away from everything Lawbringer throws out to avoid all punishment. He needs tracking on some of his moves, or at least something that can actually chase down opponents
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  4. #4
    Originally Posted by David_gorda Go to original post
    I just Dodge roll if i lawbringer somehow manage to get to 3rd attack in the chain without geting parried or interupted. He still has same problems like before the rework.
    If he's shoving into confirmed damage on you that doesn't work. But yeah. I didn't test people rolling on second attack.
    Thanks for pointing that out. i'll deff look into it when I have the time.
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  5. #5
    Originally Posted by KotoKuraken Go to original post
    You can literally backdodge away from everything Lawbringer throws out to avoid all punishment. He needs tracking on some of his moves, or at least something that can actually chase down opponents
    My testing literally proves you can't but kay.
    I do agree he needs better tracking.
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