I completely agree with everything OP wrote.
I play the GR franchise to get that squad feeling, playing a soldier that is not a specific class, but a 'jack of all trades' that can on the spot take on the mission at hand, without having to go somewhere to change class. One thing is to set up your weaponloadout, but having to set a class is completely roleplay breaking. It's not like a soldier all of a sudden forget a bunch of what he/she learned or knows, just to be able to gain other knowledge of how to complete a mission.
Soldiers like the ghosts, have a vast knowledge of combat, and aren't limited to a class (to some degree). A soldier is mostly limited by the weapon and gear loadout, but should be able to pick up any weapon and use that. I get that there are experts in different types of weaponry and combat, but that follows the soldier permanently, not just gaining expertise on the spot. So, please remove the classes and let the players own expertise be the thing that defines that players playthrough, i.e; let the player play the game as he/she sees fit, like in GR:W.
You guys say you make the game, so people can play it the way they want, but with most of the "features" you have put in this game, the result is the opposite. You're limiting the way we can play the game. No AI; no squad feeling. "Friends or suffer" a.k.a Coop based gameplay; you force us to play with others, although most people play GR to have their own experience. Classes; limited to a set of skills to boost some combat bilities and nerf other abilities. Raid; only playable with friends, so no solo. You're putting in forced coop play, in a franchise that are mostly played by singleplayer people and then we can't play that content. Great, make us pay you, for stuff we can't play. Always online; yea, everyone have fast high quality connection, that never disconnects. This does NOT make the game better for any uf us. It hinders us, as all at times have bad connection. Stop putting this crap in games!!!
All in all, this is crap and I won't buy this game, if you keep these things in. Especially no AI and always online, they are dealbreakers.
Redo please, we can wait.
People like this guy are the source of all of the problems. I don't recall any posts requesting we need Ghosts to require food and water to maintain stamina and aim straight. I don't recall any posts suggesting Ghost Recon needs to be a looter shooter. So yeah, this guy's dream came true while all of us in the forums are wondering what the hell happened to this franchise.
Originally Posted by Keltimus Go to original post
I do. It was before Wildlands launched. It's not a bad idea IMO. We'll see how it plays out though.
Looting is present in GRW already. I just hope it can be ignored just like in GRW, without affecting gameplay.
^This. Resource gathering was a thing in Wildlands. It was just hokey. I don't understand how a bunch of gasoline improves my stamina. Crafting rations, bandages, even meds, though still a bit hokey it is as least somewhat realistic. Loot drops... Will depend on how they do it. Killing a certain guy to get his MSR, makes a lot more sense then finding one sitting in a crate in a junk yard. Though if lvl 2 boss has a lvl 2 MSR and lvl 5 boss has a lvl 5 MSR, than I'll be upset. I'm not against loot drops, I'm against RNG and tiered loot drops.Originally Posted by B_616e6f6e Go to original post
Yeah, there is a lot to read!Originally Posted by TreFacTor Go to original post
As Kean points out we have gone forward on a lot of things that could have taken the success of Wildlands and improved it further, but the feedback is dominated by two negative issues. Without a doubt Wildlands took GR back towards the core features of the brand and whilst we dont all see eye to eye on exactly how much, we do all pretty much agree that the squad and feeling part of a squad is a key feature.
This is acknowledged in Breakpoint. A lot of us will enjoy the game as a 4 man squad (I'd rather it was a higher number), but the issue in Wildlands that a single player could not enjoy the game in the same way a group of friends could seems to have been exacerbated in Breakpoint. The requests to turn off AI in Wildlands was not because people wanted to play solo, it was because the AI did not behave how everyone wanted them to. The solution to solve that would be to allow the player to construct the squad how they want (including no team mates) and then give them a deeper level of control if they chose to, with the auto decisions still there if wanted, and everyone is happy.
I think the concern the Devs have is that gamers will create an experience they don't enjoy, lose too many missions and become frustrated if they are given too much power over the AI. The whole gameplay loop requires the enemy AI to interact with the human behaviour so that the Devs can balance the game, but if there is too much freedom for the player then the game can become unbalanced. A lot of the team AI interaction in Wildlands was basically digging the player out of holes they had dug for themeselves to add balance. I'm OK with an unbalanced game, though, this is Ghost Recon and I accept the consequences of my poor tactical decisions. I don't want to be good with my thumbs and fingers and shooting mechanics, I want to be good with my tactical decision making and team positioning.
The original Division started off rocky but made a great comeback, and The Division 2 started off great, so not sure what you're on about. However, we are in agreement that this game does not need to play like The Division, at all. Keep 'em separate, I say!Originally Posted by J1N4ED Go to original post
Originally Posted by Jedimindtrxx Go to original postLaughing My a$$ off.