Agreed.Originally Posted by FerroMortem Go to original post
Originally Posted by tmlfan_316 Go to original post
This. Even just waiting for the first sale helps.
I believe in voting with your dollars and is why I don't pay for microtransactions in GRW but with how this game is being mass marketed to a different audience I think a boycott from fans of what ghost recon was and is meant to be will be a drop in the bucket as far as the sale numbers. Not saying it's not worth doing but I doubt we will make enough of a difference financially speaking as they are targeting a much wider audience with the move to RPG and Sci-fi aspects.Originally Posted by B_616e6f6e Go to original post
AGREE.
- NO TO CLASSES, PERIOD. You're not letting me play they way I want to play if I'm forced into a class. Tier 1 can snipe just as well as they can assault.
- Add back the AI teammates and refine them. Allow them to drive vehicles/aircraft to locations for solo play.
- Add fast roping from heli's.
- It's cosmetic but have Night vision goggles down when in use and up when not in use. Remove eyewear when in use. Will ballcaps they should have a harness system and turn the hat around.
I agree with some of the things that was said but I'll wait for E3 for more clarifications about those changes from the devs.
@MKINGER, you're against classes but for me it depends on how they work, classes doesn't change a thing for GRB because classes are parts of brand since GR1 !
Assault, Support, Demo and sniper distributed like you wanted in 3 teams "Alpha, bravo & charlie".
Classes were in the older GR games but you also had team AI to fill different roles. Playing GRB solo, you won’t have AI to fill other roles. That’s a big part of the problemOriginally Posted by ES-Ulukai Go to original post
In terms of classes, I feel like it should be done like it was in GRAW/GRAW2. You could pick a specific class (rifleman, grenadier, automatic rifleman, marksman) that would give special bonuses (increased ammo count, accuracy, etc.) when using the appropriate weapon, but you could use whatever weapons you wanted. Hosts could also turn those advantages off if they so chose.
Classes work fine when playing with others, but could cause frustration when playing solo as others have pointed out.
Agree something like that would be preferable to the fictional limitations on basic skills and gear that is currently being shown.Originally Posted by DanHibikiFanXM Go to original post
This is exactly the kind of crap I’m talking about.....Originally Posted by SixBravo Go to original post
Why are not more folks seeing the implications of ALWAYS ONLINE ?
It benefits no one but the publisher....