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  1. #91
    Originally Posted by Bone_Frog Go to original post
    Well only one class gets the smoke grenade/bomb, so there is that. Amazing these ghosts have forgotten basic infantry skills.
    ....And that's why Ubisoft can't be trusted with making classes what SOF member didn't qual with AT? Or couldn't carry a smoke grenade or wire cutters? why are basic or advanced infantry skills and gear tied to classes when there is a significant amount of crosstraining in these tier 1 units?
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  2. #92
    Originally Posted by El_Cuervacho Go to original post
    Di(the)vision you mean?
    That's the vision alright gotta have more of that sweet sweet games as a service monetization.
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  3. #93
    Originally Posted by El_Cuervacho Go to original post
    I ignore if there was an item with a functionality similar to this on The Division series, but that Assassins Creed inspired smoke bomb thingy is a clear example of the uncanny ability Ubiflabby has to subvert your expectations; why not give us a good ol`smoke grenade instead ey? That smoke bomb seems to take effect in the immediate vicinity the player, what if I wanted to generate a smoke screen 20 feet away from me, to obscure my AI...er...all-human teammates's movements?
    "We are listening" -Ubi
    Pretty sure we asked for smoke grenades, not some gimmicky magicians smoke bomb vanishing stick. Why gear that every team member should be able to carry is locked behind a class is infuriating.
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  4. #94
    Remember those weekly challenges in GR Wildlands where they ask you to do things like "perform a headshot on an enemy at 60 metres or above with a pistol" or "snipe 4 targets at 300 metres or above without moving"?

    They were training you up for Breakpoint and some fans really loved playing those repeating challenges just to get lovely prestige crates.

    DING!! DING!!
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  5. #95
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by FerroMortem Go to original post
    That's the vision alright gotta have more of that sweet sweet games as a service monetization.
    But you see, this IS their Vision for gaming, their Grand Design as it were: to make them all indistinct from one another, to erase all distinctions between gaming franchises and genres.
    A New Openworld Order!
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  6. #96
    El_Cuervacho's Avatar Senior Member
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    A New Openworld Order of UBIquitous microtransacting!!!
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  7. #97
    El_Cuervacho's Avatar Senior Member
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    Originally Posted by FerroMortem Go to original post
    "We are listening" -Ubi
    Pretty sure we asked for smoke grenades, not some gimmicky magicians smoke bomb vanishing stick. Why gear that every team member should be able to carry is locked behind a class is infuriating.
    Remember we are their "secret weapon" as squirrel girl, a spinach-frenzied french Popeye and SOF-man so keenly pointed out to us. So secret a weapon we are that they themselves have no idea what we're all about...
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  8. #98
    Originally Posted by El_Cuervacho Go to original post
    But you see, this IS their Vision for gaming, their Grand Design as it were: to make them all indistinct from one another, to erase all distinctions between gaming franchises and genres.
    A New Openworld Order!
    The ultimate tower climbing simulator.
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  9. #99
    Exactly! Minigun Juggernaut is simply too outlandish for Ghost Recon.
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  10. #100
    Originally Posted by El_Cuervacho Go to original post
    Remember we are their "secret weapon" as squirrel girl, a spinach-frenzied french Popeye and SOF-man so keenly pointed out to us. So secret a weapon we are that they themselves have no idea what we're all about...
    Yeah, the fact they continuously patted themselves on the backs for listening to us throughout the presentation was insulting when they have been added to a game that has no semblance to it's the predecessor and has changed genres just felt like I was being placated.
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