Looting & upgrading being fun is a matter of opinion not going to knock you for that, but I don't personally see those mechanics as being helpful to telling the story but rather detracting from it the tiered loot enemies & class system, for example, are pure RPG nonsense that is not grounded in reality.Originally Posted by PauloG.v2k4 Go to original post
The AI was awful that's not a reason to get rid of them all together it's a reason to improve on them.
Wow people are finally wakening up and seeing that every Ubi title these days is the same but with a different skin. FINALLY
Gaas my G'***...awful model thats designed purely to make money rather than great gameplay. What it is is checklist gameplay and Ubi are the kings of it... 50 hours of checking off each and every samey mission. Bored out our minds repeating the the crap after 6-8 hours.
Fair point. I agree to an extent.Originally Posted by FerroMortem Go to original post
What I would say is, if you remove all these features, the game is pretty empty.
Take GR Wildlands, it plays as an average TPS. It almost comparable to say MGSV, but it has a very disjointed (and poorly acted) story, so what can they do, introduce looting, the game becomes "larger", more fetchy, therefore, takes people longer to play.
You could argue that Assassins Creed shouldn't have looting etc. Perhaps R6 Seige shouldn't have multiple choice characters tied to only 1 choice of weapon. The list goes on.
I personally, would love a decent AI team. Just I doubt they will add it this late in development.
If it's empty without tiered loot and tiered enemies and mediocre fetch quests/tasks leveling up for basic gear/skills your character should know already or have brought with them, to begin with and bull$#!t classes that limit the player's freedom to an unrealistic and arbitrary level such as only having no reduced damage with suppressors for panther class because reasons, then maybe they should have focused on other aspects to keep the player engaged personally with games with tiered loot I find having it makes me want to play less after I beat the story because I know at that point I'm just fighting with the RNG gods to get a cosmetic item I like with the numbers and stats I want to remain competitive I prefer to leave tedious tasks to actual work, not my forms of entertainment some people like the RNG tiered loot thing I personally find it to be a major reason I don't buy games or stop playing them altogether when the game becomes stat whoring over enjoyable gameplay.Originally Posted by PauloG.v2k4 Go to original post