🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Just a few suggestions

    For Honor is a game that I absolutely hate and love at the same time, the reasons for the hatred are quite obvious as are the reasons for adoration. However I would like to introduce you to a few ideas that I have that could possibly shorten the things to hate about this game...


    1. 4 Players on a team using the same character.

    At first it may not seem that bad, but when you think about it, this is a serious issue. This tends to occur mostly with brand new characters especially the unbalanced ones, for example: With Hitokiri (Sakura) being the latest character with hyper-armour and an easy to access unblockable attack, during a close quarters fight with more than one of them is an absolute nightmare as one of them stuns or guard-breaks you whilst the other launches the unblockable that you simply cannot parry. If you happen to come across that kind of situation, you might as well give up because you won't be able to really fight against it (some of us more than others obviously). I suggest a simple solution of limiting the number of players who can use the same character from 4 to 2 (even though two of the same character can also be a pain, I'm looking at you... CENTURION).


    2. Why does Berserker get hyper-armour?

    No seriously, he's an assassin. With his constant dodging, infinite combo, seemingly infinite stamina for his God damn faints and lighting fast attacks... Who's idea was this?


    3. The quit penalty

    I agree with it completely, but there are scenarios where you do genuinely need to leave the game, and being slapped with a 15 min ban can seem unfair. For this one I simply suggest to give everyone one chance to leave without being penalised, but if they leave a second time within a set amount of time (like 24 hours maybe, just like the bounty reset?) they should definitely be slapped for it. (This one is more of a pet peeve)


    4. Replacement bots

    The bot lvl (To me at least) seems to be just plain random when they have to replace a player, I've had situations where the enemy team won the game because a trash player left and they got a lvl 3 bot in his stead. For this one, I simply suggest that all bots who have to replace a player who has departed, should just be lvl 2 bots. (a formidable opponent for an average player, an impossible obstacle for a noob, and literal garbage for a pro)

    I think that about sums it up, I'd love to hear your thoughts on this down in the comments below, I hope the devs will at least read it too.
     2 people found this helpful
    Share this post

  2. #2
    I'd say the Bot level should be determined on how well the player was during that course of the match

    If they where sand bagging? Level 1 Bot that turns into a level 2 Bot if that team starts breaking

    Was the player on a terror? Level 3 Bot easy

    Just my 2 cents
    Share this post

  3. #3
    Originally Posted by ItsMeYall Go to original post
    I'd say the Bot level should be determined on how well the player was during that course of the match

    If they where sand bagging? Level 1 Bot that turns into a level 2 Bot if that team starts breaking

    Was the player on a terror? Level 3 Bot easy

    Just my 2 cents
    I like the idea, however that could be hard to implement as many factors could determine a players skill and or threat level (like players being on top of the leaderboard for standing on an objective all day wouldn't necessary pose a threat, but could be regarded as an mvp just because of the points they rack up). They could just go by how aggressively the player played and how successful they were with killing others or just dealing damage, It would have to be a complicated system, but by God would I want to see that happen.

    I think your idea definitely beats mine there, it would be amazing if they did that!
     1 people found this helpful
    Share this post

  4. #4
    DFQN1's Avatar Senior Member
    Join Date
    Sep 2016
    Location
    Germany
    Posts
    734
    I'm all for the old Berserker. Remember? Hyper armor after the second attack. Chained top heavy did 50 dmg and wasn't unblockable. I miss him. He went from high skill to literally no skill after his "rework". He can keep his side unblockables. That's actually a good change.
    Share this post

  5. #5
    I totally agree with you on the Berserker issue. Actually, I believe the entire game would be more fun and strategic without Hyper Armor at all.
    Share this post

  6. #6
    Originally Posted by kamilekbak Go to original post
    ~ however that could be hard to implement as many factors could determine a players skill and or threat level (like players being on top of the leaderboard for standing on an objective all day wouldn't necessary pose a threat, but could be regarded as an mvp just because of the points they rack up). They could just go by how aggressively the player played and how successful they were with killing others or just dealing damage, It would have to be a complicated system~
    That is a good point I did not consider. There are a lot of factors that could very much muck up the online experience with bot interaction
    Share this post