I think a key point is certain weapons you like using might be stuck with a class that you don’t like!!Originally Posted by VirtualRain. Go to original post
SO .....
I like shotguns. I like to have them as a secondary weapon. But I’m a stealthy player predominantly. What if shotguns are locked into the Heavy Class..?
I would never play as a Heavy Class, it’s not my playstyle!
I also hardly ever play with SMG’s, I use assault rifles.
Or you wanna be a Sniper but carry a shotgun, or assault rifle as a secondary weapon. We all do this in Wildlands.
I see real problems with this design. I don’t get why people aren't seeing it!
If you like to choose and customise your loadout — this is a huge problem.
I get classes for MP purposes, it forces you to work as a team, so I get that.
But classes in a singleplayer game makes no sense. Neither is it realistic. It just limits the player.....
Originally Posted by Bone_Frog Go to original post
This!^
Exactly... that’s yet another reason why it’s really problematic.Originally Posted by Bone_Frog Go to original post
What if you like setting traps, mines etc... what if again they’re lock behind a class you don’t like to use...?!!
This is such a massive problem — people need to wake up to this.
Here's one. You are solo playing the rescue mission that you saw in the game play trailer as a stealth class, so you can't use heavy weapons. On your way in you knifed a rocket guy in the neck. You encounter that big tank drone. So you are left with two options 1) pinging PDW rounds off it until you do sufficient damage to take it out, 2) Picking up that rocket guy's rocket launcher and murking the thing.Originally Posted by LaMOi Go to original post
So you pop smoke and sprint back to the knifed rocket guy. You go to grab his launcher, and find out, nope you can't pick that up to kill the tank trying to kill you because you are restricted from using heavy weapons. Instead you really only have one choice, to try to engage said tank from cover, and burn through your bandages and health stims until you finally kill it.
Originally Posted by Bone_Frog Go to original post
This shouldn't even be an option. If you can make armored vehicles explode in a fireball with a subsonic 9mm, I'll be really disappointed.
Oooh, I have an idea. Let us have an AI team where we can assign them their classes. So if I want to go on that mission with 3 assaulter and a heavy weapons guy I can. Then I can tell my heavy weapons guy to shoot it. He depolys his rocket launcher, and when it explodes, it is somewhat realistic.Originally Posted by B_616e6f6e Go to original post
Originally Posted by Bone_Frog Go to original post
Only if the vehicles don't explode with the 9mm subs. If they do, it doesn't make a difference whether you have AI or not.
Short of the involvement of an explosive, things shouldn't explode. I mean if I shoot a rocket guy's back pack full of apparently unstable rockets, I'm ok if there is an ensuing explosion. PDWs(IMO) should be able to knock out the optics ect and other soft targets on a tank drone and thus disable it, not blow it up. Even a BFG with incendiary rounds should only cause an explosion with two shots into the fuel tank, and even then it would be pretty minor.Originally Posted by B_616e6f6e Go to original post
I think you can use other weapons. When talking about the sniper class they said ’....he’s also faster on the reload of all long range weapons.’Originally Posted by LaMOi Go to original post
That does imply that you can pick up and use anything but just won’t be as proficient. Which I suppose isn’t so bad.
They stated pretty clearly that classes will restrict your weapon selection.Originally Posted by Hugo-FOU Go to original post
52:41 markSo Panthers, I have to admit, they don't have access to loud or heavy weapons. But it compensates by them being harder to detect. They are faster to move. They have no damage reduction when using suppressors
So let's see. That quote gives us definite weapon restriction based on class. As well as confirmation of that silly damage reduction due to suppressors again. Also other base abilities, such as stealth, being linked to class.