Will rifle scopes be fixed in Breakpoint? In Wildlands rifle scopes zoomed everything in, even things outside of the scope. Scopes that you would not have your eye right up against oddly covered the rest of the screen in black. Rifle scopes should not zoom in anything outside of the scope, and do not move towards the camera when you change zoom level. Switching from 2.5 to 3.5 is immersion breaking when the scope itself moves towards your face. That is not how optics work.
they do not use Proper Bullistics
338 is max = IDIOTS
when the weapon sayes it is a 50
YOU CANNOT FIX STUPID
I am a retired Marine scout sniper,
there are many SNipe weapons
30-30 , 30-6 , 30-8 ,...........
they this miss every point in this game!
A 50 is a 50= no such thing in this stupid game!
yet the largest in this stupid game is a 338= you cannot fix stupid!
When you consider that while lying down in prone camo on your side, weapon angled, you aim, the image is still upright...Originally Posted by Virtual-Chris Go to original post
The engine probably doesn't even support PIP.
All Picture-In-Picture requires is the ability to render a scene to a texture and then rendering that texture with post-processing effects (refraction) on top of the scope quad with an alpha channel to make it round.
Rendering a whole scene is expensive sure, but certainly possible for today's hardware. If consoles can't handle it then simply make PIP scopes a graphics option.