Every cross-over in year 2 Spec-Ops was a clue to what was coming in GRB. Sam Fisher- Lonewolf and Skell Tech, R6- Class based PvP focus(at least they didn't ax the campaign like they did in R6), Future Soldier- Wolves hunting ghosts, Division- all the game mechanics ported over from the Division, crafting, tiered loot, raids ect.Originally Posted by whodey51jd Go to original post
Hit the nail on the head. Are they going to have an alternative narrative for solo players? ‘With my brothers and sisters deleted by Ubisoft, or controlled by annoying 12 year olds, I’m probably screwed!’Originally Posted by Mars388502 Go to original post
Ugh, why do developers have to ruin good **** all the time by adding unnecessary mechanics that don't fit within the game world.Originally Posted by Bone_Frog Go to original post
I don't know if I should laugh or start whipping, because this is so trueOriginally Posted by Hugo-FOU Go to original post
It'd be OK; if you had 'em in the room with you so you could enforce "team discipline"!Originally Posted by Hugo-FOU Go to original post![]()
lol.Originally Posted by flanker1six Go to original post![]()
The game and everything around it, is great. Looks great. Plays good but that rpg element I cannot stand. I feel like I'm playing division 2 but easier to get kills. Cant stand the weapon level stuff or finding their loot. I loved wildlands bc of the adventure I took to get a gun across the map I didnt have. Not pick up 20 diff desert eagles all worse than the last. Get rid of this Rpg element and maybe I'll come back.