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  1. #1

    How can the Devs fix skill mods?

    I finally got around to making another video. My last one was rather negative but this time I wanted to try and offer some perspective on the Devs opinions and show how fun could actually be put back into the games skill builds. You can love or hate the game currently, but I doubt anyone would actively want less fun. Unless you are just trolling me.... Anyway, thanks to many of you on the forums who have been fighting for better builds. Keep up the good fight.

    I doubt we will ever get a full revamp of the system, but if we keep up the pressure maybe we can get some better changes. Thanks for taking a look and let me know what you think of the video.

    https://www.youtube.com/watch?v=Sl6HA7rD9gQ
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  2. #2
    YodaMan 3D's Avatar Senior Member
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    What needs done with is mods for skills buffed up to bring the skills themselves upto par with DPS, at a price that requires players to sacrifice DPS, armor, and/or health to use them. So that higher the buff on the mod requires higher skillpower.
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  3. #3
    Originally Posted by YodaMan 3D Go to original post
    What needs done with is mods for skills buffed up to bring the skills themselves upto par with DPS, at a price that requires players to sacrifice DPS, armor, and/or health to use them. So that higher the buff on the mod requires higher skillpower.
    This and skill power needs to mean something...Like every other stat.
    How dumb would it be to have 3000 gun power to only be able to buff up a lvl 30 weapon 30% for crit damage 30% for head shot damage and 10 extra bullets? You cannot go beyond 3 enhancements unless you are using the sniper rifle... there you only get 2.
    Just is complete idiocy and they can't understand or they blatantly don't want to. It's one or the other..
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  4. #4
    I pretty sure that they have added a random chance for Seekers to explode on the user when rapid deployed. I've lost count of the number of times that I've rapid deployed from behind full cover and the damn thing nearly kills me. It is not being shot as I am behind full cover. It's just a random troll from the devs.
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  5. #5
    Originally Posted by Natfrog Go to original post
    This and skill power needs to mean something...Like every other stat.
    How dumb would it be to have 3000 gun power to only be able to buff up a lvl 30 weapon 30% for crit damage 30% for head shot damage and 10 extra bullets? You cannot go beyond 3 enhancements unless you are using the sniper rifle... there you only get 2.
    Just is complete idiocy and they can't understand or they blatantly don't want to. It's one or the other..
    That would not be 100% require, if the mods you can use with that SP would be as much stronger as what you could get if the SP directly raised it. I understand what they tried, problem is that they failed and failed hard. I think that is related to ALL the mods, they just don't scale in any way sensible and got up, down and sideways without any plan or reason.
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  6. #6
    Originally Posted by Diedel443 Go to original post
    That would not be 100% require, if the mods you can use with that SP would be as much stronger as what you could get if the SP directly raised it. I understand what they tried, problem is that they failed and failed hard. I think that is related to ALL the mods, they just don't scale in any way sensible and got up, down and sideways without any plan or reason.
    That will ALWAYS result in a ceiling. Then add one for guns as well. Why is it the only direction where damage is an issue? It isn't for guns...AT ALL. One shot sniper ring a bell?
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  7. #7
    Originally Posted by Natfrog Go to original post
    That will ALWAYS result in a ceiling. Then add one for guns as well. Why is it the only direction where damage is an issue? It isn't for guns...AT ALL. One shot sniper ring a bell?
    Yeah, but it would in theory give them more options.

    So if you have SP buff skill, what will it buff ? damage, range, area, healing speed, etc. If they buffed everything it would be to global, if it is only parts it would still not be good. So i think they wanted to have you choose a few of the possible options, but all scaled to a higher degree than a global buff would be. like you can have more healing, faster healing and a larger radius for the chem heal, but you can only choose 2 out of the three, but they would be equally strong based on your SP. In theory that would give them the option to have more possible choices, without having SP buff everything of a skill. It still would have a ton of problems, but if they insist on drops it might work. But it sure will nto work the way the values currently are.
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  8. #8
    Any system based on skill power will have a ceiling cap, and that is your max SP possible. The real problem with skill mods is that you are entirely dependent on having every mod for any skill at almost every moment in time. I get why they avoided the direct relationship, to avoid one generic skill build. The life just seems removed from the system though. Who wants to play with a deflated beach ball, or cook on a grill that stays lit for 3 seconds at a time. Nobody.
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  9. #9
    Originally Posted by MutantCowboy x Go to original post
    Any system based on skill power will have a ceiling cap, and that is your max SP possible. I'm not sure what you're trying to say. Skill Power doesn't really seem to have a limit. You could have 3,000, 3,500, 4,000+. Or are you talking about maximum Skill Power on a single gear like Vest, Mask, Backpack, Gloves, Kneepads? The real problem with skill mods is that you are entirely dependent on having every mod for any skill at almost every moment in time. I get why they avoided the direct relationship, to avoid one generic skill build. What? The life just seems removed from the system though. Who wants to play with a deflated beach ball, or cook on a grill that stays lit for 3 seconds at a time. Nobody. Don't know what that's supposed to mean. That's a really bad analogy.
    It's very hard to actually understand and pick out what you're trying to say. It's like encrypting information or something. If you could make it more clearer to understand, that would be appreciated.
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  10. #10
    Originally Posted by Ektope Go to original post
    It's very hard to actually understand and pick out what you're trying to say. It's like encrypting information or something. If you could make it more clearer to understand, that would be appreciated.
    If skill did not have a limit you could roll 1,000,000 SP or more, you are limited to a few thousand although I do not know the max number. You are also limited in the current system by the max skill mod requirement if the best mod is 3k SP then having over that is a waste, and the 3k would be the skill hard cap.

    Any time you want to adjust a build you need to have so many mods because if you drop your SP to get damage you need another mod to match SP. if you boost SP you need a new mod the see actual results and with each mod having another possible % every 1 SP it is stupid each mod can actually roll from 1-3000 skill power. the system is bad

    Direct relationship = Skill power buffs all skills. They wanted more special features to invest into so they made skill power an INDIRECT relationship, and you need to choose a specific area of focus. But the system offers nothing good to invest into and like a broken toy or malfunctioning cooking device it is not something people want to use.

    Is that Barney enough for you?
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