Originally Posted by
LoneSpymaster
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I did understood what you said and I also read that part of the whole thing being a “hoax” and the “out of thin air” and that’s where I disagree.
Yes obviously right now tech doesn’t allow for certain things on the project to be viable, it consumes energy and it is heavy, is something we see in game with the prototype of optical camo in Wildlands, which uses a huge piece of metal on your backpack that’s why at the moment they are doing “field testing” and isn’t ready for deployment. Something similar happens in real life, if it isn’t worth it at the time, it doesn’t get done, it happens with every piece of technology.
But as you also said, the fact that it didn’t work as intended, that doesn’t mean they are going to stop trying and trying, until it does work. That may take years, months or days, we don’t now, what I do know is that is still in development, whatever it works or not, we still have yet to find out.
The point is, that it is a reality in the world of Clancy, at the time of Wildlands the prototype exists, Kozak uses it and at the time of Fallen Ghosts, Los Extranjeros are using what it appears to be a more advanced version.
Again the technology involvement is still a thing and that’s not going to and i hope it doesn't change
In first Ghost Recon they gave us prototype weapons that didn’t exist as that game sets up the fact that the Ghost are equip with the latest “battlefield technology” something that becomes more obvious adding what at the time look as a crosscom in Ghost Recon 2, they evolve the idea in a greater way in GRAW, GRAW 2 and they got a look in the future with GRFS so whatever you like it or not, as I said before, doesn’t matter, the Ghosts have access to certain equipment, that’s why on Wildlands you got the crosscom, is not force upon you which is fine for people like you who do not like tech but that was the whole idea for the Ghosts since the beginning and is not going away just because some people think that’s not realistic for their taste.
Now I do agree with what you say about GRFS, the problem with that game is that we fight for the most part an underpowered enemy which makes us overpowered and yes, that is the whole point, the Ghosts have the training and the technology to solve problems and be above everybody else, I won’t say it doesn’t work with the gameplay as you mention but rather messes up the difficulty.
In GRAW/GRAW2 the enemy had ways to get your advanced tech to malfunction they use like in Wildlands jammers and the drone wasn’t available every single time, which meant that you didn’t have the comfort of depending on it. It wasn’t op and that’s what GRFS needed a greater enemy and greater situations that wouldn’t be as easily solve with your technology, especially the sensors.
They did this a couple of times when the Ghosts fight against Bodark, because Bodark uses EMP, which disables your HUD and makes your sensors useless and they also did that DLC mission when you couldn’t use most of your tech with the exception of the crosscom of course for the whole thing, which made you play less comfortably.
It was still somewhat difficult, you died with two shoots (in Elite difficulty) and there wasn’t a revive animation everytime the enemy took you down because they aimed to the head, which meant that most likely you died most of the time, at least I never got “down” on Elite I only died lol but I have seen some videos on easier difficulties on which they do get “down” to be revived.
Wildlands is balanced because while you have your drones and the crosscom for the HUD, the enemies use jammers, it doesn’t mess with your crosscom/hud but it does disable the drone, it starts being OP when you are using the skill perks but that’s nothing to do with technology but rather gameplay.
In Fallen Ghosts well the tables got turned, Los Extranjeros had jammers for both the drone and the crosscom/hud, they use optical camo and multiple other technologies, it also changes the way you play, it takes you out of the comfort zone just as GRAW did but all the perks are unlocked by default to make it easier which I hate lol
That’s what they need to focus on, a balance between you and your enemy, stuff that takes you out of your zone of comfort and I believe they learnedfrom that but they need to give us more freedom. If playing without most of the perks in Fallen Ghosts is going to be painful for me, I don’t give a **** I want the option and the same goes for you people, you don’t want to use the tech, well then don’t.
But do not expect the whole franchise to change just because you said so.