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  1. #11
    Originally Posted by SERPENT 1333 Go to original post
    The title speaks for itself. The last thing we want is another “futuristic” game. There are other games for that.

    Near-future stuff is ok as long as it is kept to a minimum, but Wildlands is already pushing the limits with its incredible drone capabilities and enemy tagging and whatnot (not to mention the absurd stealth backpack). There is absolutely no chance that my friends and I will play a GR game that is more “futuristic” than this. That would be a total deal-breaker, as it is definitely not what we play GR for. We just want all the modern (current) weaponry and a split-team SFODA-style setup (~6 troops, just like the original GR and how we typically played GRAW 1/2 co-op missions... our favorite GR). In other words, make the game actually resemble something that Tom Clancy would create. Is that so hard? Otherwise it shouldn't be called Ghost Recon.

    On top of that, the Walker character from Operation Oracle was downright silly and just a total cliche, so I really hope the rumor isn’t true that he will return as some sort of futuristic super-villain with a robot army. That would be completely ridiculous. We aren't 10 years old.

    This is all beginning to sound like a really cheesy action movie. Please tell me it isn’t true.
    Originally Posted by AngryBeaverdmhs Go to original post
    There seems to be a lot of people just as turned off by this as you and I. Will it be enough to get them to correct course? I hope so.
    Originally Posted by VirtualRain. Go to original post
    Totally agree. The problem is that game developers seem unable to apply their incredible imaginations to realistic modern scenarios. I’m not sure why.
    A pure realistic modern scenario is NOT Ghost Recon. Ghost Recon isn't Arma. Ghost Recon has ALWAYS been near-future. GRAW, imo, is near-future stuff done right. That's what it should be comparable to. Wildlands has less near-future stuff than GRAW. I agree, though, that the rumors surrounding Breakpoint are not encouraging at all.
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  2. #12
    +1 for no futuristic tech not actually in production.
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  3. #13
    Keltimus's Avatar Senior Member
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    Here's my problem with Ghost Recon going futuristic, there's already an active futuristic Tom Clancy title and that's Division. I'm aware that Division is a totally different play style and caters to a different audience, but it's still a horrible decision to have 2 active futuristic titles running at the same time. Stay in the modern era with one Tom Clancy title and keep the tech fantasy in the other Tom Clancy title.
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  4. #14
    Bone_Frog's Avatar Senior Member
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    Originally Posted by LoneSpymaster Go to original post
    Ghost Recon 2, GRAW, GRAW2, GRFS and GRW Fallen Ghosts are canon and salute you because the next one is also going to have tech involve in it and I hope it does as it makes it less generic than other military shooters like Arma for example, many of those in the market already we don’t need one.



    Actually they do not take their stuff out of “thin air” just use google my friend. All the technology they show on Ghost Recon is actually backup by research certain military/government organizations are doing, they explain it multiple times and for the record optical or reactive camo is still being investigated a long with multiple technologies.

    One of them is the NSCC

    NSSC OBJECTIVES
    • Develop new technology.
    • Invest in the continuous development and provide quality of life for our workforce.
    • Advance, assess and apply emerging technology.
    • Create a collaborative environment between government, academia and industry on behalf of the Soldier.



    Future Soldier for example was based around the Future Soldier initiative which is:

    Future Soldier 2030 is a concept of how the future Soldier might be equipped.
    The future Soldier shall be tailored with design considerations for each technology area name below with special emphasis on cognitive performance to improve Soldier effectiveness and an increase in operational tempo. The Future Soldier will be capable of full spectrum operations with rolebased capabilities per TRADOCs FM 3.0 and emerging FM 3.1. There are seven major areas within Future Soldier:

    1. Human Performance & Training
    2. Soldier Protection
    3. Lethality
    4. Mobility and Logistics
    5. Soldier Network
    6. Soldier Sensors
    7. Soldier Power & Energy

    As head of the RDECOM Soldier System Integration Domain, NSRDEC led the development of the concept with input from the other RDECs, PEO-Soldier, and the Knowledge Centers for the initial Future Soldier concept system.
    The Future Soldier system purpose is to help focus and identify potential capabilities that may be required by Soldiers in the future. This work will feed the investment priorities and tradeoffs in the future (risk/payoff, $/% solution).


    This stuff is not going off Ubisoft devs heads, it is an actual thing, whatever is use or not by todays military doesn't matter. The Clancy stories are "what if" the Ghosts do not exist, Santa Blanca doesn't exist either, so it is part of the Clancy world to ask what technology would the Ghosts and the enemy be using? And why it would be a threat for the goverment and the world as a whole.

    Now if we get to use optical camo which maybe we will, because skell tech has the prototype (but i still doubt we will because of timeline purposes) is not going to be force upon anyone to use it, whatever you want to follow the mission equipment or not is up to the playet to make a choice. Of course is going to give an advantage but to each his own.

    Don't get crazy over it people, with the options they are giving us in Wildlands, like not forcing certain equipment like the crosscom or nvg's upon anyone, i do believe optical camo is going to be an option, which would make everyone happy and as an extra, it will stop non-sense threads like this, people believing they can force Ubisoft into their point of view.
    I don't think English is your first language, because clearly you misunderstood what I said.

    Future soldier, was based on what they thought would be viable tech. However, it has proven to not be viable over time. Optical camo was pretty much a hoax that fooled entire governments.

    The future soldier program didn't pan out. Parts of the tech did for future development(cross com for example) other parts did not. If they are being responsible they will ret-con things to what actual tech is in close development.

    Finally past performance does not determine future performance.
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  5. #15
    shobhit7777777's Avatar Senior Member
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    I am not at all looking forward to another game with a tech-centric focus.

    Wildlands took an excellent sidestep towards a focus on actual Special Operations rather than gadgetry of previous games...and was more in line with Ghost Recon 1.

    The thing with tech and gadgetry is that it doesn't always translate well into engaging gameplay - Future Soldier is an example...just huck a sensor and boom! Target silhouettes on your HUD.

    Re: Real world applications

    Tech will indeed be increasingly ever-present but not a panacea.

    In an evironment which is degraded by serious electronic warfare...the rosy "Future Warrior" programmes come off as highly contextual specialist gear rather than the baseline.

    Given that the Ghosts are on the bleeding edge of special operations...I'd imagine their digital footprint would be minimal and largely oriented around intel gathering, rugged and highly survivable field gear.

    And if the prospect is facing an army of rogue drones...I am absolutely not hyped. At that point you bring in heavy conventional firepower with your own electronic warfare capability...not a 4 man covert ops unit.

    Anyway, lets see what the reveal holds. My expectations are low.
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  6. #16
    Originally Posted by Bone_Frog Go to original post
    I don't think English is your first language, because clearly you misunderstood what I said.
    Future soldier, was based on what they thought would be viable tech. However, it has proven to not be viable over time. Optical camo was pretty much a hoax that fooled entire governments.
    The future soldier program didn't pan out. Parts of the tech did for future development(cross com for example) other parts did not. If they are being responsible they will ret-con things to what actual tech is in close development.
    Finally past performance does not determine future performance.
    I did understood what you said and I also read that part of the whole thing being a “hoax” and the “out of thin air” and that’s where I disagree.

    Yes obviously right now tech doesn’t allow for certain things on the project to be viable, it consumes energy and it is heavy, is something we see in game with the prototype of optical camo in Wildlands, which uses a huge piece of metal on your backpack that’s why at the moment they are doing “field testing” and isn’t ready for deployment. Something similar happens in real life, if it isn’t worth it at the time, it doesn’t get done, it happens with every piece of technology.

    But as you also said, the fact that it didn’t work as intended, that doesn’t mean they are going to stop trying and trying, until it does work. That may take years, months or days, we don’t now, what I do know is that is still in development, whatever it works or not, we still have yet to find out.

    The point is, that it is a reality in the world of Clancy, at the time of Wildlands the prototype exists, Kozak uses it and at the time of Fallen Ghosts, Los Extranjeros are using what it appears to be a more advanced version.

    Again the technology involvement is still a thing and that’s not going to and i hope it doesn't change

    Originally Posted by shobhit7777777 Go to original post
    I am not at all looking forward to another game with a tech-centric focus.
    Wildlands took an excellent sidestep towards a focus on actual Special Operations rather than gadgetry of previous games...and was more in line with Ghost Recon 1.
    The thing with tech and gadgetry is that it doesn't always translate well into engaging gameplay - Future Soldier is an example...just huck a sensor and boom! Target silhouettes on your HUD.
    Re: Real world applications
    Tech will indeed be increasingly ever-present but not a panacea.
    In an evironment which is degraded by serious electronic warfare...the rosy "Future Warrior" programmes come off as highly contextual specialist gear rather than the baseline.
    Given that the Ghosts are on the bleeding edge of special operations...I'd imagine their digital footprint would be minimal and largely oriented around intel gathering, rugged and highly survivable field gear.
    And if the prospect is facing an army of rogue drones...I am absolutely not hyped. At that point you bring in heavy conventional firepower with your own electronic warfare capability...not a 4 man covert ops unit.
    Anyway, lets see what the reveal holds. My expectations are low.
    In first Ghost Recon they gave us prototype weapons that didn’t exist as that game sets up the fact that the Ghost are equip with the latest “battlefield technology” something that becomes more obvious adding what at the time look as a crosscom in Ghost Recon 2, they evolve the idea in a greater way in GRAW, GRAW 2 and they got a look in the future with GRFS so whatever you like it or not, as I said before, doesn’t matter, the Ghosts have access to certain equipment, that’s why on Wildlands you got the crosscom, is not force upon you which is fine for people like you who do not like tech but that was the whole idea for the Ghosts since the beginning and is not going away just because some people think that’s not realistic for their taste.

    Now I do agree with what you say about GRFS, the problem with that game is that we fight for the most part an underpowered enemy which makes us overpowered and yes, that is the whole point, the Ghosts have the training and the technology to solve problems and be above everybody else, I won’t say it doesn’t work with the gameplay as you mention but rather messes up the difficulty.

    In GRAW/GRAW2 the enemy had ways to get your advanced tech to malfunction they use like in Wildlands jammers and the drone wasn’t available every single time, which meant that you didn’t have the comfort of depending on it. It wasn’t op and that’s what GRFS needed a greater enemy and greater situations that wouldn’t be as easily solve with your technology, especially the sensors.

    They did this a couple of times when the Ghosts fight against Bodark, because Bodark uses EMP, which disables your HUD and makes your sensors useless and they also did that DLC mission when you couldn’t use most of your tech with the exception of the crosscom of course for the whole thing, which made you play less comfortably.
    It was still somewhat difficult, you died with two shoots (in Elite difficulty) and there wasn’t a revive animation everytime the enemy took you down because they aimed to the head, which meant that most likely you died most of the time, at least I never got “down” on Elite I only died lol but I have seen some videos on easier difficulties on which they do get “down” to be revived.

    Wildlands is balanced because while you have your drones and the crosscom for the HUD, the enemies use jammers, it doesn’t mess with your crosscom/hud but it does disable the drone, it starts being OP when you are using the skill perks but that’s nothing to do with technology but rather gameplay.

    In Fallen Ghosts well the tables got turned, Los Extranjeros had jammers for both the drone and the crosscom/hud, they use optical camo and multiple other technologies, it also changes the way you play, it takes you out of the comfort zone just as GRAW did but all the perks are unlocked by default to make it easier which I hate lol

    That’s what they need to focus on, a balance between you and your enemy, stuff that takes you out of your zone of comfort and I believe they learnedfrom that but they need to give us more freedom. If playing without most of the perks in Fallen Ghosts is going to be painful for me, I don’t give a **** I want the option and the same goes for you people, you don’t want to use the tech, well then don’t.

    But do not expect the whole franchise to change just because you said so.
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  7. #17
    Bone_Frog's Avatar Senior Member
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    Originally Posted by LoneSpymaster Go to original post
    I did understood what you said and I also read that part of the whole thing being a “hoax” and the “out of thin air” and that’s where I disagree.

    Yes obviously right now tech doesn’t allow for certain things on the project to be viable, it consumes energy and it is heavy, is something we see in game with the prototype of optical camo in Wildlands, which uses a huge piece of metal on your backpack that’s why at the moment they are doing “field testing” and isn’t ready for deployment. Something similar happens in real life, if it isn’t worth it at the time, it doesn’t get done, it happens with every piece of technology.

    But as you also said, the fact that it didn’t work as intended, that doesn’t mean they are going to stop trying and trying, until it does work. That may take years, months or days, we don’t now, what I do know is that is still in development, whatever it works or not, we still have yet to find out.

    The point is, that it is a reality in the world of Clancy, at the time of Wildlands the prototype exists, Kozak uses it and at the time of Fallen Ghosts, Los Extranjeros are using what it appears to be a more advanced version.

    Again the technology involvement is still a thing and that’s not going to and i hope it doesn't change


    In first Ghost Recon they gave us prototype weapons that didn’t exist as that game sets up the fact that the Ghost are equip with the latest “battlefield technology” something that becomes more obvious adding what at the time look as a crosscom in Ghost Recon 2, they evolve the idea in a greater way in GRAW, GRAW 2 and they got a look in the future with GRFS so whatever you like it or not, as I said before, doesn’t matter, the Ghosts have access to certain equipment, that’s why on Wildlands you got the crosscom, is not force upon you which is fine for people like you who do not like tech but that was the whole idea for the Ghosts since the beginning and is not going away just because some people think that’s not realistic for their taste.

    Now I do agree with what you say about GRFS, the problem with that game is that we fight for the most part an underpowered enemy which makes us overpowered and yes, that is the whole point, the Ghosts have the training and the technology to solve problems and be above everybody else, I won’t say it doesn’t work with the gameplay as you mention but rather messes up the difficulty.

    In GRAW/GRAW2 the enemy had ways to get your advanced tech to malfunction they use like in Wildlands jammers and the drone wasn’t available every single time, which meant that you didn’t have the comfort of depending on it. It wasn’t op and that’s what GRFS needed a greater enemy and greater situations that wouldn’t be as easily solve with your technology, especially the sensors.

    They did this a couple of times when the Ghosts fight against Bodark, because Bodark uses EMP, which disables your HUD and makes your sensors useless and they also did that DLC mission when you couldn’t use most of your tech with the exception of the crosscom of course for the whole thing, which made you play less comfortably.
    It was still somewhat difficult, you died with two shoots (in Elite difficulty) and there wasn’t a revive animation everytime the enemy took you down because they aimed to the head, which meant that most likely you died most of the time, at least I never got “down” on Elite I only died lol but I have seen some videos on easier difficulties on which they do get “down” to be revived.

    Wildlands is balanced because while you have your drones and the crosscom for the HUD, the enemies use jammers, it doesn’t mess with your crosscom/hud but it does disable the drone, it starts being OP when you are using the skill perks but that’s nothing to do with technology but rather gameplay.

    In Fallen Ghosts well the tables got turned, Los Extranjeros had jammers for both the drone and the crosscom/hud, they use optical camo and multiple other technologies, it also changes the way you play, it takes you out of the comfort zone just as GRAW did but all the perks are unlocked by default to make it easier which I hate lol

    That’s what they need to focus on, a balance between you and your enemy, stuff that takes you out of your zone of comfort and I believe they learnedfrom that but they need to give us more freedom. If playing without most of the perks in Fallen Ghosts is going to be painful for me, I don’t give a **** I want the option and the same goes for you people, you don’t want to use the tech, well then don’t.

    But do not expect the whole franchise to change just because you said so.
    You can find the Congressional report as to why the DOD stopped research into optical camo. The company that claimed to have invented it, didn't. It was a hoax. When DARPA and others got into the project, they dumped it pretty fast because the company was claiming to have created something when in fact they were trying to get these governments to invest in their R&D hoping to create something.

    DARPA according to open source stuff completely dropped it back in 2014 as they determined it was not viable. In short the laws of physics cannot be broken.

    Use of it now is just willfull ignorance and sci fi tech.

    This is starting to give me flashbacks to you not understanding the difference between an MOS and a Combat MOS and that in the English language adding the word "combat" radically changes the meaning.
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  8. #18
    Lunatic LK47's Avatar Banned
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    Originally Posted by Keltimus Go to original post
    Here's my problem with Ghost Recon going futuristic, there's already an active futuristic Tom Clancy title and that's Division. I'm aware that Division is a totally different play style and caters to a different audience, but it's still a horrible decision to have 2 active futuristic titles running at the same time. Stay in the modern era with one Tom Clancy title and keep the tech fantasy in the other Tom Clancy title.
    Ghost Recon has ALWAYS been set in the future. That never changed since the series started. Division is set in an alternate reality.
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  9. #19
    KunninPlanz's Avatar Member
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    Good luck with the request for no more future stuff. :P

    Breakpoint will contain plasmaguns, aimbot & wallhacking enemy drones (Wildlands had cheating AI enemies, so sure as hell Breakpoint follows suit), and bullet sponges that wear no helmets but can still withstand multiple 40mm grenades to the face (I'm looking at you Los Extranjeros heavies). Guaranteed.
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  10. #20
    Keltimus's Avatar Senior Member
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    Originally Posted by Lunatic LK47 Go to original post
    Ghost Recon has ALWAYS been set in the future. That never changed since the series started. Division is set in an alternate reality.
    Prior to GR Advanced Warfighter, fantasy tech was minimal. As for Division, I'm guessing you haven't played Wildlands lately to know that there is a Division non combative side mission in the game. So no, Ubisoft does not imply that the Division is a separate reality.
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