End of match rewards being tweaked got me rather excited when reading through the patch notes. And the changes proposed do hold lots of potential to make the time investement in a given gamemode correlate in a worthwhile manner with the expected rewards in EXP/ Steel.
However, the way these changes have been implemented has to be improved upon; if their goal is to create a fair and fun game environment with positive resonance from the system. This would be the idea behind this iteration, if I am not mistaken.
Should I have misjudged the underlying intention, it being but a vessel to promote a kind unhealthy monetary exploitation of the already mistreated customers in relation to the previous deficient iteration, wich had much the same problems, then no change would be needed. In that instance the current concept could be used to effectively mime a balanced state of game economics, reducing the need for reactive debates on it aswell.
The idea behind the implemented tweaks is otherwise comendable as the biggest hinderance for diverse game mode choice has always been not how subjectively fun it was, but how profitable. It has to be noted here that the customer is investing their own time. A respectfully considerate payout in the form of EXP/Steel acknowledges this. A low amount of either, especially when compared to the established in-game pricing, does not.
Taking the time played into consideration, aswell as the players performance appears as a rewarding remedy to two problems. It both gives appropriate compensation and boosts long term engagement as the invested time and effort would now be taken into account. These are correct concepts if ones own reputation is valued.
I suggest the following: Increase base steel reward to at least 200, 500 at most for all modes in general. Then highten the additional rewards concerning match time and the different mode specific achievements. Similar changes will then be applied to Experience gains aswell, to reflect actual learning and growing skill.
This should alleviate player concerns with efficient time usage in the different game modes. Thus the choice would be based more on personal preferance, supporting long-term satisfaction with the product.

Thank you for reading.
Kind Regards