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  1. #1

    To the path of Destiny 2 and its sad

    So what i think here is, this is Destiny 2 release all over again. Like this post if you think the same. Devs favored casual audience for about a year. Then casuals started leaving the game bcoz you know they casuals so...

    Then they stared listing back to their core audience that wanted the real Destiny game and changes stared coming in about 1.5 year later.

    Right now there are 2 type of players in Div 2.

    1. Players who want Division 1 like game, those are mostly PvP and
    2. There are players who like the game as it is going, these are for most part PvE since PvP is just not fun right now. may be some PvP.

    Of course majority of active players are the second type at the moment.

    Sad part about all this is that core audience has to wait for long time and this will probably kill the game sooner then later because core audience is there for long time while casuals are just jumping from one game to another.

    Let's wait and watch how this one turns out but mostly it will be at least a year.
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  2. #2
    Cadillac-Jack's Avatar Senior Member
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    You know there are P v P casuals and P v E casuals.
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  3. #3
    Originally Posted by PranavStefan Go to original post
    So what i think here is, this is Destiny 2 release all over again. Like this post if you think the same. Devs favored casual audience for about a year. Then casuals started leaving the game bcoz you know they casuals so...

    Then they stared listing back to their core audience that wanted the real Destiny game and changes stared coming in about 1.5 year later.

    Right now there are 2 type of players in Div 2.

    1. Players who want Division 1 like game, those are mostly PvP and
    2. There are players who like the game as it is going, these are for most part PvE since PvP is just not fun right now. may be some PvP.

    Of course majority of active players are the second type at the moment.

    Sad part about all this is that core audience has to wait for long time and this will probably kill the game sooner then later because core audience is there for long time while casuals are just jumping from one game to another.

    Let's wait and watch how this one turns out but mostly it will be at least a year.
    You need only look at Division 1 start to finish...
    PvP was a non issue... PvE saved Division 1.
    The PvP player base is MAX less than 1,500 players.
    The only dips in the game were based around the PvP forceful nature.
    1.8 was when skill builds finally got the love they needed and guess what happened?
    Player numbers went up and stayed there for a while.
    This was right around survival launch.
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  4. #4
    Originally Posted by CleanProphet Go to original post
    REMOVED DUE TO INSULTS
    Yup attitude of a casual player. Proving my point. Thank you.
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  5. #5
    Originally Posted by Natfrog Go to original post
    You need only look at Division 1 start to finish...
    PvP was a non issue... PvE saved Division 1.
    The PvP player base is MAX less than 1,500 players.
    The only dips in the game were based around the PvP forceful nature.
    1.8 was when skill builds finally got the love they needed and guess what happened?
    Player numbers went up and stayed there for a while.
    This was right around survival launch.
    You and i must live on different parallel universe.
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  6. #6
    Where is real challenge difficulty mode (original) ? All my friends leaving the game bcoz only heroic and maybe lvl4 control point is something challenging into this game. 90% game is for total casuals This is Tom Clancy in 2019. Love the game but no real challenge there...
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  7. #7
    TreFacTor's Avatar Senior Member
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    Originally Posted by PazurColidace Go to original post
    Where is real challenge difficulty mode (original) ? All my friends leaving the game bcoz only heroic and maybe lvl4 control point is something challenging into this game. 90% game is for total casuals This is Tom Clancy in 2019. Love the game but no real challenge there...
    I listened to the sotg twice and they only mentioned two missions and one open world area where difficulty was being adjusted and asserted this by stating the harder difficulty activities would guarantee 500 gear.

    o.O
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  8. #8

    errrr...what?

    Originally Posted by Natfrog Go to original post
    You need only look at Division 1 start to finish...
    PvP was a non issue... PvE saved Division 1.
    The PvP player base is MAX less than 1,500 players.
    The only dips in the game were based around the PvP forceful nature.
    1.8 was when skill builds finally got the love they needed and guess what happened?
    Player numbers went up and stayed there for a while.
    This was right around survival launch.
    Dude are you on drugs?? "PvE saved Division 1" OMG ! ! !
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  9. #9
    CJ Fresh's Avatar Senior Member
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    Sometimes you have to let folks hang themselves, massive is tying the rope around their own neck.
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  10. #10
    Originally Posted by PranavStefan Go to original post
    You and i must live on different parallel universe.
    Let me clarify... The CURRENT populatioin of the Division 1 PvP community is LESS than 1,500
    https://steamcharts.com/app/365590
    https://www.githyp.com/the-divisions...-since-launch/
    It was saved by....
    https://gamerant.com/the-division-da...launch-levels/
    So no matter WHAT planet you live on... this is on MY planet.
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