Technically it should not matter if they released 515 or whatever, the gear should have a mathematical scale behind it and go on forever. It would just be bad with the raid one or maybe two weeks away, at least it sounded rather soon, to have everybody regrind everything, as many banked all the GS 500 they might want to use after the talent changes.Originally Posted by Anubis-Solitus Go to original post
Some players will have full time jobs which means they will be working 8 hours or more a day, They come home and they have to cook up their own food, clean up the house, some players have children, some other players go into the outside world and socialise with real living humans, some players may be caring for friends or family members This is just a few reasons why some players are not 500GS already. Not everybody can sit on their rear playing games all day. Games are not only for the hardcore 18 hours a day players and they never have been. Games are there to be played when and at what pace people want to play them at. A game is a break from the reality and stresses of life, a game shouldn't be a way of life.Originally Posted by CJ Fresh Go to original post
I could keep this game for the next 20 years and I'll still have no where near those hours. It's quite frightening.Originally Posted by Kwoung Go to original post
Roflol, didn't know you existed before, didn't care. See your post so I know you exist, still just don't care. Pointless post buddyOriginally Posted by xPLAY3R1x Go to original post
lol ... it ain't the casuals causing the problems ... they are casual ... they don't give 2 f**ks about commenting on forums or giving feedback ... they are casual. It's the relentless complaining by the "hardcore 100000000+ hours" players. Because they are the ones who live here ... on the forums and never shut the f**k up.
One would expect that simple "challenge + reward = replayability + satisfaction" formula will be the first thing that comes up in their minds when they look at both PvE and PvP. But obviously, there is some secret master plan at work which will save us all...through endless grind of useless gear and recalibration station food aka resources. I was never a true PvP guy, but lately most of the time in the game I spend in ODZ, because despite all the flaws it is the only thrilling thing for me in this game. And I am horrible PvP player, whose motto could be "If u meet me, u can beat me". Is this not SOTG on its own? :-]
RNG is not a good incentive. EVER.
Make clear objectives to unlock certain attributes. Reach experience level to be able to buy gear. Gain experience by doing missions, projects, roam streets and help out.
I for one am glad the GS515 did not make it. One down, more to go....
But surely you know people who have that many hours are:Originally Posted by Dyslexic-Snail Go to original post
- Younger gaming audience with less responsibilities in life
- Streamers/Content Creators who do it for a living or as a dedicated hobby
- Unemployed
- Retired
- People who make sacrifices mostly their sleep or social life lol