1. #31
    Cural42's Avatar Senior Member
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    Sep 2018
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    Originally Posted by nik_lin Go to original post
    And yes, once the dougie is knocked back (after taking a phone) he should start walking again, which is what I have seen so far. I think someone else actually mentioned the scenario you just explained in a different thread and thought that was correct (and that the bug was when he DIDNT start running again at once)
    Yes, it was on this thread:

    https://forums.ubi.com/showthread.ph...t-second-phone

    Of course, his theory was totally wrong, as debunked by Ubi-Toller herself in this thread:

    https://forums.ubi.com/showthread.ph...ature%E2%80%99

    Although now that I think of it, I don't think the guy from the first link above ever saw the second, as he never posted in that one. I ought to rectify that. :P
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  2. #32
    Blood Elf: Unpopular opinion, but should either be 4 cost or about 20% health boost. Even without swarms, just two kills and she becomes as powerful as Medusa.

    blood elf is so op now...
    needs to have what you've suggested...

    shes better than lv4 medusa... at lv6 common

    all my posts have been about blood elf... theres no other cards in the game that i feel needs me to write up posts about...
    maybe santa (because santa+somm/ypc combo atm - he can have a charge rate nerf)
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  3. #33

    Manbearpig lvl 3

    Okay I got an idea guys if you care about this game whatsoever level 3 ManBearPig he needs to be nerfed. Or for gosh sakes make the other legendaries that are level three as useful as ManBearPig or incan craig lvl 2. I have level 3 Sixth Element Randy and he's nowhere near as useful as ManBearPig or incan Craig lvl 2 and don't even try to say I'm not using him correctly when you have players using level 2 Incan Craig or mbp without much thought into deck comp. I had lvl 5 awesomeo and sixth element randy and my back line was melted by incan craig followed very shortly after by my tanks....talk about lack of balance

    However, sci-fi as a whole needs more legendaries because the other themes have more legendaries. And it needs a cancel card for gosh sakes how is Syfy supposed to deal with ManBearPig level three why should I be forced to use a fantasy card . what if I use adventure\sci-fi? Other themes have way better options aka more tools in the tool belt. Sci fi is def the weakest theme. Just cuz u use a few cards from sci fy in other decks doesnt mean sci fi is ok. I main sci fy and use a few cards from other themes there is a difference.
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  4. #34
    ManBearPig is a serious pain when playing Sci-Fi or Adventure. As neither have a removal spell. So if you choose to run a deck without a removal you have two choices against him. Take a beating, or get creative. As Sci-Fi you can mind control him. Works great when they have lots of units on the field. Then you put Awesom-O in play. Get him charged. Drop Astro in for some damage. And just chew him down. Smuggler Ike or Sally can work, but you won't get that hyperdrive when they take out Astro. Get Program Stan in the fray. With that you can just about stun lock the field around Awesom-O. They counter with some assassins or a swarm? Boom, drop some mad poison on them and they're toast, or an Arrowstorm if you have the energy. Use some rats of your own if you have them leveled up. Back them up with BHK and you'll really crank the damage.

    While one can say do this, or that. Every scenario could be different. Depends on what your opponent is playing. Is it an opener, or closer. One key is to get him on Awesom-O. Sheriff Cartman is too squishy (basically a fighter with less attack). You need a chunky unit for ManBearPig to beat on. Otherwise he'll just pound your units into the ground. Once you have that get some damage going as fast as you can.
    There is also the option of having your units run around him and attack their NK. Because ManBearPig is so slow he'll just walk after them and you'll score some hits. It's tricky and placement plays a big role. Plus you're going to have to deal with him eventually. It's gonna take some major work.
    Sci-Fi is all about control. And the best way to control the other themes is to know them every bit as good as the Sci-Fi theme. That way you can manipulate your opponent's next play.
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  5. #35

    Sci fy is weak and needs buff

    Meow this is not about me not knowing how to play sci fy obviously i do since i main it. I get it a lot of ppl wanna protect their overpowered fake success. If you wanna be a great player cuz ur using over powered themes n cards good for you. Im just sayin make the game fair. Sci fy has 2 legendaries...just 2. It has no removal spells and mind control doesnt take into consideration how slow some of these units move. Like mbp for example. Ive made some very good points and its obvious theirs a bunch of ppl on here just trying to keep sci fy weak cuz they r afraid of the mind control freeze speed combo when the playing field is lvl. Or maybe they didnt invest in sci fy cards cuz they knew it was weak.

    Either way 2 legendaries and no removal spell. You cut off our legs off n expect us to run a marathon. Lol.

    P.S. pur spells compared to most are weak as well. Mind control is our best spell but very situational because it doesnt include a speed change to make up for slow units.

    Poison is garbage at the moment. Way to slow and units are so tanky.

    Freeze does no damage but is probablly our 2nd best spell....

    Our speed spell is garbage as well...how about add an atk buff....very under used...
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