When you drop seeker mines at your feet, there is a chance that they explod. I dont really know what is causing this, but it's really annoying.
Video here:
https://drive.google.com/file/d/1WW1...ew?usp=sharing
The extras are what explode where instead they should seek the only target there.Originally Posted by le6monstre Go to original post
Yup, won't Massive let the remaining seekers just seek same npcs instead of exploding them? Please improve the Seeker experience.Originally Posted by Force_Dragon Go to original post
Seeker kills player that drops it.
Explosion sounds like sparks.
Explosion effect not as dramatic as TD1.
The base damage is too low.
I agree that the cluster seekers could use some work.
I have mods for +6 seekers but I just don't ever come across a situation where there are 11 enemies on screen.
The extra mines that are in excess of the number of seekable (?) enemies can damage my player or knock me out of cover when I deploy them with a "tap" skill deploy.
I try to throw them away from myself to deploy but you don't always have that option and it exposes you to fire whilst deploying.
Is there an issue that prevents multiple seekers locking onto a single enemy?
Is it too hard to code?
It would be nice if the cluster seekers were reworked to allow multiple mines to target enemies.
Kap.
Yup, all the time. Sometimes it even kills me, but I just move on with my day.Originally Posted by UbiSc0ttie Go to original post