So many posts - the Devs don't listen etc
So many posts - This character is OP yada yada
So many posts - Did you even test this character before release !
So many posts - Matchmaking is terrible

The Devs do not give a toss about the balance of this game (Within reason) until it's served it's purpose.... the Devs care about sales / revenue which is basically acceptable as it keeps the game alive!!

Wu Lin - Some OP **** during release nerfed enough in time to make people move onto the next things coincidence... doubtful.
EG BP - ridiculously OP during release NOW nerfed down probably what he should of been, coincidence... doubtful.
JJ - got a big damage nerf recently no raider is stomping round all shinny and new with buffs, coincidence... doubtful.
New character is pretty balanced but a HUGE Simpleton class to play (shift the game to be easier to play)
I haven't been around all this time to remember but people have told me about PK, CENTS / Wardens days of glory...

CARROTS, they bring in new players and bring back old etc....

We are the consumers and to think they don't know how to balance the game or test anything before hand is the dumb idea they would prefer you to have.... rather than, Oh these people are purposefully fudging the game cause it's good for sales !!

Took this from someone else's post somewhere in the nether I don't remember, which gives you an idea of what I am talking about with new release characters... I hope he doesn't mind but the more people who read this the better imo.

1) Players who bought the product will experience several weeks (or possibly months worth) of positive behavioral conditioning. This serves many obvious functions, such as maintaining customer loyalty and longevity, among other things.

2) Players who have not received the product will experience a series of negative setbacks. Activision games in particular (and, most likely, Ubisoft) design their matchmaking to pair players that have the DLC against players who do not own the same product. By exposing those players to the new product (and thereby losing to them due to either unfamiliarity or a product being overtuned on release), the general sales goal is that they become encouraged to purchase the product. It's generally very successful and perfectly reasonable if your goal is to meet investor demand. It sucks if you're a consumer.

3) Eventually, the product is adjusted to "meet consumer demands". These are basically balance fixes. The ultimate goal of this, however, is not to actually fix the gameplay aspects of the formerly overtuned product, nor is it to satisfy any community outcries or complaints. The true sales goal is to repeat the same monetization technique on the next character when that product becomes available. The monetization technique is obviously less effective if the previous character before it is just as overtuned. Many potential consumers will remain satisfied with the old product, and you lose a great many sales in this event.

In any case, don't take the developers lightly. They're hyper-aware of these scenarios, especially Ubisoft's developers. They always know six months in advance just how much consumer outcry will be produced by an overtuned product, but will always do nothing to address it because they have no reason to. Telling their shareholders "we care about what the consumer thinks" is suicide.

None of this will change or fix itself unless their shareholders pressure them into reanalyzing their products' flaws on the development level. For that to happen, the publishers have to be pushed into a deficit so far that they become desperate, and in that event the game will likely close by executive decision long before they're even given the chance to consider addressing consumer concerns.

Before someone from Ubi says anything, you keep the game alive and I respect that... Also.....maybe I am wrong...