1. #1

    Doubleshot Timmy

    This has been a problem for MONTHS. This is not being addressed and is being 100% ignored.

    EVERY TIMMY USES DOUBLESHOT.

    Why is this not being fixed? What is so difficult about it? Why is it every time I play a match and the opponent uses Timmy, I get my cards hit twice by at least every 3rd shot, sometimes it goes on a rampage using doubleshot EVERY SHOT.

    This has been addressed over and over and over and over and over and over and still it has not been fixed. This stupid doubleshot makes Timmy look super OP. It's one of the reasons you had to nerf MT, which I felt was absolutely fine in the first place! In fact, I had used his full board MC to my advantage at times. Doubleshot makes already OP PT look like a god and I fear he will get similarly nerfed into the ground.

    Can this doubleshot PLEASE PLEASE PLEASE PLEASE with a huge a$$ cherry on top be fixed. PLEASE! Don't put this on the backburner. This is a serious issue that LOSES ME GAMES.

    And I like where Timmy is at in all decks. I really do. I think he is a must card to have. But not because of this stupid doubleshot, which btw I never seen mine do. What kind of crap is that? Doubleshot only works on the opponent. Terrific. Super fair.

    PLEASE FIX IT!
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  2. #2
    My friend since you're referencing the double hit issue I just wanted to let you know that this is not exclusive to Timmys. If you have pay close attention you'll notice double hits in small projectile units such as a robo bebe, and yes melee units can also land double hits (everything can, you just notice timmy because he has big projectiles and a slow attack rate). If you're unlucky you may even find a double hit Dougie, which of course is pretty dooming.
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  3. #3
    Cural42's Avatar Senior Member
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    Originally Posted by Void_Away- Go to original post
    My friend since you're referencing the double hit issue I just wanted to let you know that this is not exclusive to Timmys. If you have pay close attention you'll notice double hits in small projectile units such as a robo bebe, and yes melee units can also land double hits (everything can, you just notice timmy because he has big projectiles and a slow attack rate). If you're unlucky you may even find a double hit Dougie, which of course is pretty dooming.
    Or the double-hit SOMM blast, which takes out the remaining units who managed to survive the first blast. I've faced that just over the past weekend, and it wasn't the first time.
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  4. #4
    Originally Posted by Cural42 Go to original post
    Or the double-hit SOMM blast, which takes out the remaining units who managed to survive the first blast. I've faced that just over the past weekend, and it wasn't the first time.
    Right, I regarded that one as having its own category, double charged units, but you're probably right to mention it here since the cause is likely to be the same.
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  5. #5
    And to add my part to the discussion, the only way to end this, is the server side.
    Which probably won't happend.
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  6. #6
    I have encountered this issue a lot with server lag. My complaint largely revolves around the consistency of double attacks happening. Normally others characters do this quite infrequently. I did just face a Marcus that was able to send 3 pillows at me at once. I have encountered units reviving every so often. Timmy is by far the biggest issue because A. Every single match I play has a Timmy. And every single Timmy uses doubleshot unless I hard remove it. B. His double attack is far more dps than just about any other card out there. His attacks are slow, but strong, and if you double his attack power that is just massive dps. C. I scrutinize the game and look very closely at everything that happens. Minus huge pile-ups. Timmy clearly has the most doubleshots of any other card, hands down.

    I am not one to come on here and complain too much. I do not normally come on and talk about how overpowered cards are (Minus the occasional PT, DSR, and RT thread). There is just a serious flaw in the game design that is causing lag nearly EVERY SINGLE GAME and it's a huge integral issue that is taking away from a overall joy of the game. I struggle enough facing NKs 3-5 levels higher than me, add all the doubleshots, revives, random heals, and double or triple charges when I have a great internet connection and that overtakes any in game balance issues by a long shot. This should be at the top of the list of fixes for RedLynx.
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