I was curious if the community felt that facetanking should be possible in The Division 2?
I didn't honestly know what facetanking was until I discovered Division 1 years ago and subsequent Youtube videos using this terminology.
Anyway, I am still trying to shake off my play style of Division 1 in which I could, I guess face tank enemies i.e. melt them before they did the same to me in open field combat.
Today I was running my "Blue Rhino" build, 223K armor and when Unstoppable is proc'd my AR hits on average 23-24K per bullet. I got caught out in the open and a Red NPC, with no armor, just absolutely shredded me.
My first reaction was "idiot!!" you know better than to get caught out in Division 2. Then as I continued to play the game with my group, I started wondering if this was how I/we want this game to be?
I've read some really really good opinions on "challenging should be challenging" and all that and I don't disagree with that at all. I think the question I'm trying to ask is, should Reds and perhaps Purple NPCs, be able to deal damage like this? This most definately happens often in Division 2 in which I might be running solo and before I know it, a Red or Purple will pop out of a door or something not in my peripheral view and just shred me. It is a pain in the *** but nothing to quit the game over.
It just seems weird/imbalanced/unintnended outcome of the meta/on accident that a Division Agent, with all the training/high tech weaponry etc, can be shredded by what amounts to an inexperienced Rookie fighter...
Mind you, I'm speaking from a point of realism, so take this with a grain of salt:Originally Posted by KLEINER540 Go to original post
A tank archetype can get away with it well because... They've got heavy plate and/or blast armor on. Of course they're not really going to fear small arms fire.
Division Agents... Well, you've seen the type of armor they wear. Enough to stop a bullet or few, but doesn't cover the whole body. In a real combat situation getting caught out in the open is a death sentence, or could lead to severe injury from enemy fire.
So, from a realism standpoint, getting caught out in the open and getting punished for it is pretty on point. I'm sure they aren't trained to say "here I am, come shoot me".![]()
A random person shouldn't be able to face tank, but tank builds using certain talent combos and mainly the shield should provide a better degree of safety, right now the problem that i hear with tanking all comes from PVP side of things while in PVE not common outside of some meta abuse such as clutch with current health values in PTS
You know, you actually got me thinking - I'm a 9/9/2 build specing mostly for bonus armor and hazard protection on the defense front, and Weapon Damage and DtE on the offense front. I typically don't run into problems if I'm smart about cover, but still can't facetank. I pair this mostly with Berserk for offense and Badger Tuff two piece bonus for survivability. Don't really use Clutch because it seems to be geared towards SMGs, which I'm not a fan of.Originally Posted by xcel30 Go to original post
What got me thinking is this: In Division 1, they had a stat you could modify positively or negatively called Threat. The idea behind this is if you were in a group, the AI would prioritize who they would target based on this percentage - for instance, if two players had -20%, but two other players had +10% and +20%, the AI was more likely to target these players first in lieu of the others. Unfortunately, the system was broken the whole game, and never worked.
If they brought this stat back and made it actually work, people might actually be able to incorporate this into builds to become a sort of tank, or at least a high threat decoy on a team.
I for one, would love to see all the AI pointing me out and shooting the heck out of only me, only to see the rest of my team take them down from the side or back.
This I can definitely say is true. I definitely take more damage from red adds on Heroic than I do on say, Hard. Could just be their way of artifically increasing difficulty I suppose.Originally Posted by Pegasus.69 Go to original post
I would Like a tank build where they are slow and cant use cover but have the ability to waid into the fray all heavy like. Though, with the way some of these NPCs are able to three tap my skull holding an SMG sideways and drop me...I dont know. Some of these guys seem to have "Wanted" movie level bullet curve abilities, not sure if oyu can face tank that.
I’m actually ok with less facetanking. While being able to do it in D1 made me feel pretty powerful, I’ve enjoyed the change of pace.
I will admit to still getting frustrated (mostly with myself) when I get melted out of cover. It happens a lot less since the nerfs though.
I played DCD with a group this afternoon and one player insisted on running into nearly every room trying to facetank with an SMG. While it didn’t work very well, it was mildly entertaining.
Try this to tank, an 8 10 0 build, with clutch, patience unstoppable force, high dte...maybe 65%, with weapon damage and ar damage about 50% and could be another 15 but i use sharpshooter because its just so smooth, 280k armor, 70k health, weapon damage and ar damage is good. I can tank ok, but i play with cover for the most part. Its good damage, also, when unstoppable force is up. I did use badger 2 set for the armor on kill, and that worked really really well as a tank. But i was ready for something else, and started to rely on it too much. Also, I'm trying out the finisher perk (extra crit chance...30%) on my pistol to really activate clutch but you know what...the semi auto pistol is hitting for 100k!quite a bit And i just kill the npc instead of activating finisher, its crazy.