Got game fatigue trying to get my WT5 agent through, so decided to go back to the early days again and run my 4th agent through the early levels.

GREAT game balance, though I did pass on some armour with some decent stats and some weapons that have good DPS via the stash but that does not mean I am immortal and can not be killed

But it does mean I can kill the NPC’s if they are open in good time. I suffer considerable damage if in the open but if quick can make it to new cover.
So far no crazy spawns behind you and your cover, just good battles where if you are strategic you can win but if ambitious you get your rear kicked.

Odd death but it is good coordination by the enemy where the rusher arrives with the grenade and if you are quick you may survive but may not.
No one wants a game where you do not die, how boring, but no one likes the mega spawn NPC mob behind you either.

May be for some my “balance” would be too easy but it is a good place for me where the outcome is based on the battle and how you manage it, not some incredibly rare co-incidence of the 6 NPC spawn behind you as the bomb arrives along with 4 charging shot gunners, sort of crap happening in WT5.

This game is really good fun when it is balanced for me but it delivers so much, but with patient well thought out balance and tweaking what could it become.