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  1. #1

    Hyperarmor is not the solution

    Season 10, official hyper armor patch.

    It is not fun at all.

    Hyper armor exists in fighting games as an expensive, resource draining move. Very limited to the roster and usage of it is situational.

    and here we are For Honor, heroes have it on a regular basis.

    As if 20 damage light BP wasn't a slap in the face, now we have a hero with 500ms hyper armor 18 damage lights. What is the trade off?

    Ubi do you have any idea how to design the game? You are just experimenting, throwing some random stuff and hoping that it will work? Yeah offensive play can use some love but this isn't the right direction. What about my offence? Hyper armor shuts down my offensive game play. I can understand it existing extremely slow moves but this is certainly not the correct path.
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  2. #2
    Completely agree with you. Hyper armor is the most annoying thing in the whole game. And for me there is no purpose at all.
    Or give every hero one to make it a t least a bit more equally annoying per class.

    This goes for unblockables too. I don't understand how you can have some heroes with unblockable attacks, hyper armor and undodgeables and other heroes with just one or non of these.
    And then find it strange things aren't balanced....
    Why play a old hero class when the new classes do the same plus a gazillion more options.

    I mean the LB rework in itself was fine, in the old game he would even be a viable option now. However in Hyper armored, unblockable world of Shugoki, Hitokiri, Raider, Shinobi, Warlord, Centurion, Shaman etc. it's completely meh.
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  3. #3
    Have to agree with this, Hyper armour is something that needs a serious rework.
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  4. #4
    Agreed!
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  5. #5
    Complete agreement.
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