Hyperarmor is not the solution
Season 10, official hyper armor patch.
It is not fun at all.
Hyper armor exists in fighting games as an expensive, resource draining move. Very limited to the roster and usage of it is situational.
and here we are For Honor, heroes have it on a regular basis.
As if 20 damage light BP wasn't a slap in the face, now we have a hero with 500ms hyper armor 18 damage lights. What is the trade off?
Ubi do you have any idea how to design the game? You are just experimenting, throwing some random stuff and hoping that it will work? Yeah offensive play can use some love but this isn't the right direction. What about my offence? Hyper armor shuts down my offensive game play. I can understand it existing extremely slow moves but this is certainly not the correct path.
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