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  1. #11
    xcel30's Avatar Senior Member
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    There's a big differece between no QA and reported bugs not getting fixed
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  2. #12
    Originally Posted by teksuo1 Go to original post
    there's is a QA department?

    i honestly thought we were the QA department

    that's definitely how it looks heh.
    Hahaha chuckled at that comment and you are probably right. Funny but also a bit tragic.
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  3. #13
    teksuo1's Avatar Senior Member
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    Originally Posted by yamxt6002016 Go to original post
    Hahaha chuckled at that comment and you are probably right. Funny but also a bit tragic.
    should be fine over time, that's the point of the PTS i guess. just a bit sad that it had to delay things so much.
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  4. #14
    Bambihunter1971's Avatar Senior Member
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    Originally Posted by yamxt6002016 Go to original post
    Perhaps though what this game also needs is levels. An ability to choose how hard you want the game to be, because the Division community has a wide base from casual / new agents to those seeking a chill out / just want to have fun, to those masochists who love a long difficult grind.

    No single game can in one platform keep that much diversity happy so a capacity to choose your poison would be great.

    D2, so much potential, is delivering so much already but it needs balance, a bit of tweaking, which if they implemented some of what is on the forums, it could be immortal.

    There was a game I played well over a decade ago that had 3 difficulties IIRC, but had a slider. The idea was to use the slider to tweak the difficulties in between levels. Essentially, it used multipliers to raise the armor and DPS of the enemies, while reducing yours. This gave you nearly linear difficulty. Then, when the actual difficulty was changed, it introduced the new enemies in that tier, and you could again use the slider to find that perfect difficulty. While it wouldn't change enemies currently spawned, it could be used in-mission to adjust on the fly. One didn't really get any extra incentive to play it on harder other than more XP (IIRC). I REALLY liked that feature. I can't remember for sure what the game was, but it might have been Serious Sam, Red Faction, Delta Force, or something along that line. This was before I played any online games...
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  5. #15
    dagrommit's Avatar Senior Member
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    Originally Posted by teksuo1 Go to original post
    there's is a QA department?

    i honestly thought we were the QA department

    that's definitely how it looks heh.
    Hey, just to be clear, this wasn't about denigrating the work Ubi's QA team do. It must be tough to develop and test for a multi-platform game with so many variables involved.

    I just thought the echo text was funny given comments from the community. Many of whom want changes made at a high frequency, but then complain when those changes don't work properly - partly due to a lack of time for more extensive testing.
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