Hahaha chuckled at that comment and you are probably right. Funny but also a bit tragic.Originally Posted by teksuo1 Go to original post
should be fine over time, that's the point of the PTS i guess. just a bit sad that it had to delay things so much.Originally Posted by yamxt6002016 Go to original post
Originally Posted by yamxt6002016 Go to original post
There was a game I played well over a decade ago that had 3 difficulties IIRC, but had a slider. The idea was to use the slider to tweak the difficulties in between levels. Essentially, it used multipliers to raise the armor and DPS of the enemies, while reducing yours. This gave you nearly linear difficulty. Then, when the actual difficulty was changed, it introduced the new enemies in that tier, and you could again use the slider to find that perfect difficulty. While it wouldn't change enemies currently spawned, it could be used in-mission to adjust on the fly. One didn't really get any extra incentive to play it on harder other than more XP (IIRC). I REALLY liked that feature. I can't remember for sure what the game was, but it might have been Serious Sam, Red Faction, Delta Force, or something along that line. This was before I played any online games...
Hey, just to be clear, this wasn't about denigrating the work Ubi's QA team do. It must be tough to develop and test for a multi-platform game with so many variables involved.Originally Posted by teksuo1 Go to original post
I just thought the echo text was funny given comments from the community. Many of whom want changes made at a high frequency, but then complain when those changes don't work properly - partly due to a lack of time for more extensive testing.