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  1. #1
    dagrommit's Avatar Senior Member
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    Someone at Ubi doesn't respect QA



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  2. #2
    Love it. How do they balance? Does anyone know? Because I would think they build every build and test it's damage. Fully built with mods and everything at their disposal. Then determine how much HP the hardest enemy will have based on the damage dealt. And for a group of four dealing close to max dps adjust how long a boss fight should take. Maybe 10-15minutes with him healing etc. Then match every type of build this way. Very different talents and skills and weapons. But all achieving this dps regardless of what they are using. And assess proper percentages for each talent. And easily gauge how strong to make the next difficulty. Hard boss fight should be say 10-15min where as a heroic should maybe take 30-40. Then leave that alone. And for pvp (which I love) if you need to readjust armour levels and reduce damage a bit to properly balance a fight. Use normalisation for that. But you need NEED one shot sniper builds or heavy lmg damage to suppress the rush. Just like pve. There should be catastrophic out of cover damage added. So the very thought of taking a shot full on sprinting at the enemy in pvp is straight suicide. When you completely diminish the rush. It becomes about the map and proper tactics. Blocking advance (cover to cover of course), suppressive fire, disabling skills, proper healing and revive, using distance and or forcing the enemy team into close quarters. There's so much potential here and I feel like they aren't even giving it a go.... This could easily become the most in depth competitive game on the market with truly customizable characters, period. If they just took the time to think and tweak stats. And that isn't even difficult to do with the correct scaling.
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  3. #3
    The devs did him a favor by immortalizing him into the game. He didn't die in obscurity.
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  4. #4
    What kind of psycho wants a boss fight to last 30 to 40 minutes??
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  5. #5
    Originally Posted by Magmort82 Go to original post
    What kind of psycho wants a boss fight to last 30 to 40 minutes??
    A teenager, as far as I can tell. Definitely not someone with other responsibilities in life.
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  6. #6
    It's heroic. It should be very difficult and the mission should take at least thirty minutes. Less than that and y'all just want it handed to you. The drops should be comparable for the time spent. Not 480 garbage. And purples...
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  7. #7
    UbiInsulin's Avatar Community Manager
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    In my limited interactions with them, the QA people are always very nice. Especially when I report redundant issues that they're already investigating.
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  8. #8
    I remember a game (*Cough*Diablo 3*Cough*), where you loaded into a bonus little Dungeon in Old Tristram, basically an alternate reality version of the game, and all the enemies were named, and they were all QA Testers, and you basically got to kill the whole game's Testing crew. Great fun.
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  9. #9
    Originally Posted by PorcelainBeast Go to original post
    Love it. How do they balance? Does anyone know? Because I would think they build every build and test it's damage. Fully built with mods and everything at their disposal. Then determine how much HP the hardest enemy will have based on the damage dealt. And for a group of four dealing close to max dps adjust how long a boss fight should take. Maybe 10-15minutes with him healing etc. Then match every type of build this way. Very different talents and skills and weapons. But all achieving this dps regardless of what they are using. And assess proper percentages for each talent. And easily gauge how strong to make the next difficulty. Hard boss fight should be say 10-15min where as a heroic should maybe take 30-40. Then leave that alone. And for pvp (which I love) if you need to readjust armour levels and reduce damage a bit to properly balance a fight. Use normalisation for that. But you need NEED one shot sniper builds or heavy lmg damage to suppress the rush. Just like pve. There should be catastrophic out of cover damage added. So the very thought of taking a shot full on sprinting at the enemy in pvp is straight suicide. When you completely diminish the rush. It becomes about the map and proper tactics. Blocking advance (cover to cover of course), suppressive fire, disabling skills, proper healing and revive, using distance and or forcing the enemy team into close quarters. There's so much potential here and I feel like they aren't even giving it a go.... This could easily become the most in depth competitive game on the market with truly customizable characters, period. If they just took the time to think and tweak stats. And that isn't even difficult to do with the correct scaling.
    Potential, such a word that can exhilarate and frustrate, D1 ended up frustrating, though I loved the game it could have been so much more.
    D2 has more than D1 it is much more vibrant and challenging but it needs balancing and tweaking on armour builds
    Unfortunately they have had QA in buckets, it is called feedback on forums like this, Beta testing, PTS system, much of which was ignored.

    Your idea about testing various builds has considerable merit which would allow skill builds to become more viable, because currently DPS is king.

    RNG is a huge issue as there is little you can do directly to make your agent better other than add mods, so grind and hope you get lucky. Destiny, issue riddled, but at least they had vendors selling
    items that made a difference, along with RNG.

    In D1 I had $1.4 billion dollars and nothing to buy as sold items were incredibly rare to be better than what I had, same thing is happening in D2, sold stuff is crap along with 99.99% of cache items, which combined with such limited recalibration and it is frustrating trying to improve.

    Perhaps though what this game also needs is levels. An ability to choose how hard you want the game to be, because the Division community has a wide base from casual / new agents to those seeking a chill out / just want to have fun, to those masochists who love a long difficult grind.

    No single game can in one platform keep that much diversity happy so a capacity to choose your poison would be great.

    D2, so much potential, is delivering so much already but it needs balance, a bit of tweaking, which if they implemented some of what is on the forums, it could be immortal.
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  10. #10
    teksuo1's Avatar Senior Member
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    there's is a QA department?

    i honestly thought we were the QA department

    that's definitely how it looks heh.
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