Greetings,
I would like to suggest few things that I believe they'll add extra fun to the game and also they'd help us as ghosts!
Here they are:
- Whistling, knocking near an enemy, or throwing objects that their radius effect isn't more than 2 meters.
I believe it will allow us to finish some missions and side missions (sicario leader) like we never been there.
- Panoramic sight scope for pistols![]()
- Underbarrel Flashlight for handguns only for example to blind an unaware enemy.
What else![]()
- when entering an enemy's base using a propriate outfit like SB Heavy soldier icon, enemies should not suspect unless I run, kill, or aim at them.
That's it...
I know almost everything I said remind you of MGS .. oh, I miss that game so muchor maybe I miss that age when I was young ^^
Writing dreams that'll never come true is a kind of therapies.
TOUQx
Your suggestions are great and would be a nice addition. Many of these are voiced in older threads. Perhaps they will be added in the coming Quality of Life Updates or perhaps in the next game of the GR franchise. The Oracle campaign contained some of the suggestions voiced. For example, having the NPC actually fighting alongside the Ghosts, avoiding the pattern of instantly raising a Level 4 alert just to increase difficulty and better narrative structure. Be of good cheer, some of your suggestion(s) may yet see the light of day.![]()
- when entering an enemy's base using a propriate outfit like SB Heavy soldier icon, enemies should not suspect unless I run, kill, or aim at them.
then you complete the game without any issue since you can use the outfits to get in and out without suspicion or be detected (there icons for SB and Unidad)
Hope so. Thanks broOriginally Posted by Ryo_Hazaki Go to original post
Yup, but you have to act normal (like them) cuz running, aiming, or freezing long time in one place allows enemies to identify you. Almost like Assassin's creed style. To be a ghost u must assassinate your target and disappear. Not all the players can success.Originally Posted by GAP_Computer Go to original post
Originally Posted by TOUGx Go to original post
Whistling, or knocking - yup
Flashlight - Agreed.
Changing outfits? Not sure. This is a military tactical shooter, so you are combatants, military personal, not CIA, or a spy.
I think if you start to incorporate these kind of mechanics it start to dilute what GR is really all about.
We have Splinter Cell, we have Hitman.
An old game I really enjoyed was Saboteur! You could take the clothes of the German soldiers as a viable tactic. But you were a civilian in the French resistance. So espionage and not only guerrilla tactics were utilised.
Saboteur is a great game. I've played almost every game but nothing I can compare with Wildlands these days. Metal gear solid 1 and Gears of war are my favorite till now and I hope that this Wildlands or wildlands 2 or even the coming Splinter cell make me addicted again like when wildlands released in 2017. I was playing it at least 10 hrs every day. But now: start the game, finish the daily challenge, turn off the system.Originally Posted by LaMOi Go to original post
I think I'm gonna study how to make games![]()
Unless the whistling works like ACOd, they better not have it because it's going to be a simple trick abuse. Best example for the oversight problem on whistle bait system is Mafia 3.
In ACOd, whistle have a rather short range and not everyone gonna be baited to find you and when they do, they may not go exactly to your position or spot. Likewise, if they weren't baited for the first time, you may need to whistle them one or two more times until they get annoyed. But doing so too frequently or spamming whistle, you will bust yourself and the responding enemy will find your hiding. This is the best whistle system I've seen so far.
Depending on the game theme.Originally Posted by LaMOi Go to original post
Wildlands is about blending in with civilians and yet you see players dressing in the most obvious thing possible that it shouts "I'M THE GHOSTS ILLEGAL SPEC OPS FROM US YALL!!!"
In this case, the problem is the player.