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  1. #1

    how loot grinding should work from a 20 yr player on loot base games , REWARDS!

    you want reason to grind stuff over and over for gear and weapons. ]

    should be exotic gear and items for every mission on rng grind , and the extra for cry babies ,

    mints are just the salty want some all the time .

    learn how PSO did it in the 00's to find and grind gear long be wow and everquest was there soul , and be on path that omg , why we not do that ,

    borderlands learn it secrets , why not a pve and pvp game . yet.

    for me reseted astrosmash at 6 yrs old in 1982 , but i do not know **** .
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  2. #2
    mattrickl06's Avatar Senior Member
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    Dec 2014
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    Exactly, i have got more loot than i will ever need and i am a filthy casual.

    Plus with all the decreases in difficulty I have absolutely no reason to strive for better gear.

    Far too much loot drops in this game, its more like Tom Clancy's Inventory Management 2 than anything else
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  3. #3
    IF this guy just asked why bordelands in not a PvP game yet the answer is simple. They know what works and what does not. PvP in the realm of "crazy stuff is more fun" eliminates PvP entirely. If they add in PvP beyond a duel request or specific arena like in borderlands 1 then they would be forced to "balance" it. Balancing PvP limits PvE to the point of boring uninterresting combat...Sorry Division. Borderlands relies on content drops and hidden missions and one of the best end games in any game. You can farm EVERYWHERE and still get something good. Though specific bosses have higher chances random red chests can spawn legendaries and every item has a "world" drop chance. Yesterday i got a random Shrediffier from a normal mob. It was awe inspiring to feel that dopamine for an item I have had 20 times over just because it was a random mob drop. Makes me continue to want to play more and more. Even though the items aren't new to me seeing it randomly drop give me a sense of pleasure.
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  4. #4
    I don't know when it happened probably around the gear score cap - but incentive was completely removed at end game. There is literally ZERO incentive for the players that have their 'builds' set.
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