I would not be against her HA on the opener to come a bit later.Originally Posted by Faithly88 Go to original post
But then she also need more ability to get in her chain. Thats why some proposal as possible chain after her zone or Dodge heavy are good.
Her bash mix up is her only real threat and should be slighly improved too and then the dmg she get after the kick should be reduced.
So more or less only some tweaks.
About is she fun or not, it depends, this is very subjective.
To me she is, enough to main her or play her a lot? No. I will just play her Times to Times.
PS : i agree assassins state is terrible atm despite some are still very good as Zerk or Shaman. But this is because of the overall game standardization, not Hitokiri
In my eyes she is not that much fun to fight against. More on the boring side of things. Lack of an interesting and innovative kit. Instead not much depth in my opinion atm and strong similarities to shugoki's playstyle (but hey, BP is kind of a similar story when compared to conq with the difference that bulwark counter is really really something entirely new) which we already have and therefore is not an addition to the game at all (the feats are basically the only really innovative things here on this character) but a weird backstep as early hyper armor on startup promotes turtling while the overall direction of the game is that characters should be able to attack.Originally Posted by UbiInsulin Go to original post
The animations are all sluggish and don't give me the feel to fight somebody wielding a double headed axe. Also the sound on hit does not really sell it well and doesn't sound too fitting in my ears.
Will I ever play her? No. She is not appealing in any way. BTW I also bought BP only because he is a knight with sword and shield. but I find him also quite boring and lacking kit-wise apart from his bulwark options.
Originally Posted by rottmeister Go to original postJust quoting you both to mention the only reason I slated damage nerfs is because it's been rather popular decision for UBI to buff the viability of mix ups at the cost of damage. Obviously raider goes against this. But yeah. I personally don't think the damage changes are needed. I probably need to stop trying to make adjustments like that before receiving feedback first.Originally Posted by Vakris_One Go to original post
They can't really change when her HA comes out as a nerf without redesigning her. She's designed to be a trader and nothing else in her kit lets her be offensive from neutral.Originally Posted by Faithly88 Go to original post
If they wanted to go that route that's fine with me. But I also don't care if she stays in this role and polish up her kit. As I believe the kit has the bones in it to make for a viable hero that's not only based around trading. Even though you're 100% right about assassins for the most part i'd still blame the design of assassins over blaming the new hero. Assassins for the most part don't have an answer to armored moves. And their deflects are basically useless outside berzerker. I'd much rather UBI address the health of assassins as a class than try to reverse direction on the game at this point.
You're slightly off. It's characters who have access to armor from essentially neutral that promote turtling. Armor in chains isn't the biggest problem because chains for the most part are not really strong in the game. Chain finishers in particular usually have hefty recovery periods. Hitokiri wouldn't have to be turtled against if she didn't have armor on her uncharged neutral heavies. But the way she's currently designed removing that without heavily changing her would kill her.Originally Posted by Zombie.Face Go to original post
Beating a Hitokiri is rather simple for most of the heros if you have a bash that is. Just getting the health lead in general though is the way to go. Means she can't make those trades often.
FYI
it seems our discussion about the hyper armor is also held elsewhere
https://www.youtube.com/watch?v=sq3vEQRxwSA
I've read most of the comments (essays, brain is burning :P)
I don't feel like changing her HA to attach later would be a bad thing most characters work like this but yes if you want a "trader" : / then I suppose it does.
A " trader " it's a shame this game has turned into that tbh
Her build, her current form, her HA, infinite this infinite that.... it's not healthy for the game and promotes safe 0 skill play.
yes you can adjust to fighting her but seriously the above statement still stands.
Ubi is usshhhheerrriiinnggg in a new meta of "Simple Jack" players and tbh it sucks.
Solid agree on this last sentence.Originally Posted by Faithly88 Go to original post
I dont like it either. It began with the Wulins.
Best skills Gap closer heroes are still Tiandi, JJ and Shaolin Imo.
But BP and Hitokiri are easy to play too.
Cant remember how many Times i saw players ending with a solid score at the end of a 4v4 match while they were bad at the game (no mind game, easy to bait etc).
Sometimes i wish these players had to play Shinobi, HL or Valk to understand they are bad lol
I like playing as and against her so far. I like parrying, so the variable timing and possiblity of either a charged UB or an UB kick/sweep mixup keeps me on my toes.
Fighting as her is very aggressive, if maybe a bit lazier as far as not caring about mistakes. As Hito, you can practically parry on red indicator and react afterwards, like if they feint to light, you just trade through it, or if they dodge, charge it to second or third level. Hito's defense is super safe while offense is both oppressive and a little risky. I think it's more fun than turtle duels.
If they push the HA on opener Heavy back 100 or 200ms, they would need to increase the speed and tracking of forward dash heavy (it can be parried after a roll, which is ironic for a roll catcher), chain it and zones to Mugen stance, maybe reduce chained heavies to 25 or 28 dmg and improve kick's speed and/or tracking. Just a few tweaks.