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  1. #21
    Originally Posted by Sweaty_Sock Go to original post
    Her recovery is a HA light attack from any direction.

    I'm not talking about her whole kit, I spent 28 reps using a pre rework shogu @ high level duels with good win rates - how? Variable timing heavies mixed mid chain (i.e. heavy blocked/whiffed into varied heavy). It took about 12 seconds to adapt that to her and then use the lights to fix any mistakes. I couldn't bring myself to touch her after that until some nerf - cent's 25 damage 2 heavy chain with variable timing is the thing I use to keep him functioning. This is a 30 damage infinate version with HA light at anytime to fix mistakes and a feintable charged UB at anytime. Added with a forward dash GB AND warden level bash. With Goki I had the restriction of having to feint the second heavy to even start charging and trade with HA...


    EDIT: I try attack back, I dont want to turtle, most I'll ever block is 2 attacks. however you can't wiith the speed of the followup spam or even the light as it carries hyper armour. IMO this is a very poorly designed character who is doing the things I do with various character far better with less risk.... I can't even bring myself to play her it feels so damn broken
    No, Hitokiri cant cancel her recovery with the light after the UB, after the Kick or after the sweep.
    Only after a normal heavy.. and a lot of heroes can do that in their chain.
    Reading here it look like a big deal for you, i understand why you was saying having problem against Valk players whiffing their attacks and then sweeping you..
    Speaking about a broken recovery about her while we still have BP ?

    Warden level bash ? No.. oh no. Her bash mix up is less effective.
    The mix up himself is easier to avoid, it has weaker tracking/range and she cant access to it after a Dodge in any direction.

    While its true her stam consumption is low, I dont see a problem with her, sorry.

    Originally Posted by Quench. Go to original post
    Yes I agree and I am playing with some friends that I do play usually and they seem to agree with me
    Looking at the wrong figures you bring into your thread i doubt you and your friends are playing at a decent level .

    Originally Posted by UbiInsulin Go to original post
    Glad most people seem to think she's fine at the moment (at least in this thread).

    Is she fun to fight against, as well?
    Yes sire !

    She is ! She cant spam anything annoying to deal with.

    To me Hitokiri is an interesting mix up heroe to play as to play against.

    And i love how she can counter lights spammers. Thats lovely.
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  2. #22
    Originally Posted by UbiInsulin Go to original post
    Glad most people seem to think she's fine at the moment (at least in this thread).

    Is she fun to fight against, as well?
    I think so.
    She has just enough variables in her kit to not make her incredibly predictable but in such a format that you can catch on pretty easily if someone tends to repeat.
    I think what makes her the most fun for me is that there is no "gimmick" to be abused in her kit. Black prior was like this too because bullwark flip was risky and skill based.
    But she doesn't even have that so her entire gameplay is what you can make of her.

    I'm genuinely excited to see what the other 2 hero's hold for us if they've managed to knock out two good heros this year already.
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  3. #23
    Originally Posted by Siegfried-Z Go to original post
    No, Hitokiri cant cancel her recovery with the light after the UB, after the Kick or after the sweep.
    Only after a normal heavy.. and a lot of heroes can do that in their chain.
    They can't charge/feint ALL their attacks (and by feint I mean at the 11th hour get baited and still cancel). The light combo finish is to cover the only mistake you could seize on which is an uncharged wiff which SHOULD be covered by the heavy chain, or maybe not, or maybe a charged (on your action) release HA trade?
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  4. #24
    SpaceJim12's Avatar Senior Member
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    The only trouble for me is charged attacks. It's too slow and ultimate gunk weapon. Two Sakuras in Dominion and you are done.

    And 4th feats looks...stupid. Yes, freshbaked Sakura mainers say "Easy to dodge". Well as knight I said same things about catapult, but people keep crying on this forum and now catapult almost useless, so I hope 4th feat of so called Hitokiri will be nerfd soon.
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  5. #25
    Originally Posted by SpaceJim12 Go to original post
    The only trouble for me is charged attacks. It's too slow and ultimate gunk weapon. Two Sakuras in Dominion and you are done.

    And 4th feats looks...stupid. Yes, freshbaked Sakura mainers say "Easy to dodge". Well as knight I said same things about catapult, but people keep crying on this forum and now catapult almost useless, so I hope 4th feat of so called Hitokiri will be nerfd soon.
    I already won 1v2 or more against some Hitokiris.

    I dont see in what her UB is a bigger threat than others UB.

    So far i am only level 10 with Sakura so not maining her. Just think she is fun and well rounded.

    4th feat is one of the easiest to avoid in the game. It can be activated only at very close range and is very slow.

    Plus even if it lands, it only focus one player.
    Tbh when i will have unlock all her feats, i am going to use the debuff zone. Its more effective.
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  6. #26
    Originally Posted by Siegfried-Z Go to original post
    I already won 1v2 or more against some Hitokiris.
    Thats no indication of anything, I've 1 v 4 four beserkers before, thats just relative skill and nothing to do with the characters

    Originally Posted by Siegfried-Z Go to original post
    I dont see in what her UB is a bigger threat than others UB.
    Leaves a permanent red indicator on your screen and can be feinted at the last second, plust its tracking is designed to defeat a back step distancing meaning trying to sidestep someone to your side (or even dodge attacking your locked on target) will still usually get you whacked (or were they just feinting?) - it can also come from offscreen showing only an obnoxious red hit marker that gets in the way of seeing the actual animation (IF they are actually attacking or not)

    Originally Posted by Siegfried-Z Go to original post
    So far i am only level 10 with Sakura so not maining her. Just think she is fun and well rounded.
    good for you - my opinions are drawn from the rep 2-3 ones that ARE maining it

    Originally Posted by Siegfried-Z Go to original post
    4th feat is one of the easiest to avoid in the game. It can be activated only at very close range and is very slow.
    Like when someones back is turned fighting someone? Its an annoying terrible piece of kit that either kills or does nothing, far to binary

    Originally Posted by Siegfried-Z Go to original post
    Plus even if it lands, it only focus one player.
    Tbh when i will have unlock all her feats, i am going to use the debuff zone. Its more effective.
    you mean OUTRIGHT KILLS one player, which after the nerfs is something that doesnt even occur with catapults anymore.
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  7. #27
    Originally Posted by Sweaty_Sock Go to original post
    Thats no indication of anything, I've 1 v 4 four beserkers before, thats just relative skill and nothing to do with the characters

    Leaves a permanent red indicator on your screen and can be feinted at the last second, plust its tracking is designed to defeat a back step distancing meaning trying to sidestep someone to your side (or even dodge attacking your locked on target) will still usually get you whacked (or were they just feinting?) - it can also come from offscreen showing only an obnoxious red hit marker that gets in the way of seeing the actual animation (IF they are actually attacking or not)

    good for you - my opinions are drawn from the rep 2-3 ones that ARE maining it

    Like when someones back is turned fighting someone? Its an annoying terrible piece of kit that either kills or does nothing, far to binary

    you mean OUTRIGHT KILLS one player, which after the nerfs is something that doesnt even occur with catapults anymore.
    -I talk about 1v2 against Hitokiri because SpaceJim said its not possible to do so against this specific heroe. Thats obiously wrong. As you said too with your Zerk example. Should read a bit longer before answering.

    -I dont have this indicator issue at all while fighting them. Didnt noticed anything like that so far.
    It can be feinted late yes, but still it is pretty easy to see when she is going to commit it or not. As for the tracking which only punish you for DODGING TOO EARLY.

    -I dont know what you try to argue with these reps. Again please read. Space said only players who décide to main her are saying she is fine. My point was just to say i did not decide to main her but still think she is fine. And anyway 2/3reps with a heroe is nothing. No one so far can claim to be an experienced Hitokiri.

    -Then if someone cant see it and get kill the feat is just doing his job. I would give to you its too binary. They should improve his tracking and reduce the Window it can be Dodge. This 4th is weak atm.

    -Yes, kill 1 Person. Whats the problem with that ? I cant count how many Times me and 2 or 3 others in my team got killed by arrow storms or fire bombs.
    I dont get why people get mad at a feat which is most of Times avoided and which anyway can kill only 1 player while we still have many 4th able to take down a whole team.

    PS: i know we said that for all new heroes. But i really think Hitokiri only need a bit of practice to get use too.
    Nothing in his kit is Broken.

    If i could i would only change 2 things on him :
    1/Buff his 4th feat
    2/Nerf his lights from 18 to 16dmg
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  8. #28
    Vakris_One's Avatar Senior Member
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    Originally Posted by UbiInsulin Go to original post
    Glad most people seem to think she's fine at the moment (at least in this thread).

    Is she fun to fight against, as well?
    She's very basic to fight against in my opinion. Nothing very interesting going on for her but also nothing that feels cheap or frustrating. I would say she is extraordinarily bland to fight against. There's nothing really surprising or interesting or innovative about her style so it makes fights with her very straightforward and always following the same routine, which gets old and boring even at this early stage of the character's release. I'm in agreement with Siegfried in that she is incredibly easy to grasp and to get to know the timings of everything she can do. I've only experienced her for 3 days and I already know everything there is to know about her playstyle. This is odd because every previous hero release and even the reworks felt more interesting and it took longer to get used to them completely whereas I'm already so used to Hitokiri it feels like she's been in the game for 5 months already.

    She's a bit more fun to play as than to fight because of how you have to play a chess game with your opponent on the count of her very tiny and very basic kit whereby you have to make reads on your opponent in order to get anywhere with your offence as Hitokiri. I would say she's aesthetically very cool looking but her very utilitarian moveset restricts you from being adventurous while playing as her. There's only one narrow path to go down. The only flavour is in the timing of your feints and that's pretty much it.
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  9. #29
    For a mid level player she is a lot of fun!

    Played 4v4, met a rep 57 warden, hit him with 3 chained heavies while he tried his stuff, then he backed out and I hit him from 5 yards with the feat 4.

    I was laughing for like MINUTES!
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  10. #30
    Originally Posted by allenhollow Go to original post
    i didn't play since 3 days xD musha is doing well againts her ?
    I did. However it depends. Not by nature as hyper armor can beat aramusha. The thing with the early hyper armor on hitokiri is that it activates so soon that you can hit an aramusha easily out of their chains.

    I think overall hitokiri fights are very boring to me by design. The kit does not seem very rich, the voices' tone I don't dig and that they basically just trade wherever they can promotes a turtly approach to fight with them. I like to play aggressive but on hitokiri this is not possible*. With an aramusha I can use my chains when I find an opening on a shugoki. On hitokiri up until to my experience now I need to cancel very soon.

    (*as in: not a good idea)
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