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  1. #1

    Hitokiri unpopular Opinion

    It is still a bit early but, imo Hitokiri is really easy to fight against.

    -It took me 2min to get the right timing for successfully dodging her kick/sweep mix up most of Times.
    The kick is really slow and i have no troubles to Dodge it on reaction most of the time, same for the sweep when i see he is charging it.

    -Hitokiri 500ms light animation are, SO OBVIOUS... no where near to JJ ones. I can block it hands down and i am on console.

    -Zone is 600ms and foward Dodge not feintable.
    -4th feat is stupidly easy to avoid.
    -Hitokiri Recovery is a guaranteed GB for his opponent on pretty much everything..

    To me the only threat Hitokiri brings into the game is the 200ms HA on the heavy opener.
    Otherwise, even on the heavies with variable timing, just pay attention and dont go for the parry on the first heavy and you will be pretty safe.
    UB can be feinted kind of late which is a strengh too.

    I am not saying Hitokiri is weak, it is a good pick but nothing unreactable if you keep calm and just pay attention.

    Another thing is we all have our own good and bad match up, i know that.
    For example on my side Shugoki still makes me crazy (i litterally hate him) while it took me 2min to say "problem solved" about Hitokiri.

    I see a lot of crying threads already while Hitokiri has nothing to really complain about imo.
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  2. #2
    i didn't play since 3 days xD musha is doing well againts her ?
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  3. #3
    kick/sweep is very situational to use rather than to throw into something often. I use kick in target swap scenarios to net 30 damage. and I use kick/sweep on people who are near OOS or is OOS. As they can't unlock into roll. Her lights are more telegraphed because she does hop with her finisher light. Though most people are not paying attention to that. they look at indicator. The delay she gets like JJ helps with this imho.


    I wish her forward dodge tracked a bit better. but overall I like how she is.
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  4. #4
    Hitokiri is very reactable, and that's why people didn't cry about her yet.

    In my eyes, she is a bit helpless against a good turtle.
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  5. #5
    Originally Posted by allenhollow Go to original post
    i didn't play since 3 days xD musha is doing well againts her ?
    Shame on me but i didnt try Musha against her so far ^^
    But as i see a lot of Hitokiri just throwing their heavy opener into opponents mix up because of the HA, i gess i am going to perform some good Blocade

    Originally Posted by Knight_Raime Go to original post
    kick/sweep is very situational to use rather than to throw into something often. I use kick in target swap scenarios to net 30 damage. and I use kick/sweep on people who are near OOS or is OOS. As they can't unlock into roll. Her lights are more telegraphed because she does hop with her finisher light. Though most people are not paying attention to that. they look at indicator. The delay she gets like JJ helps with this imho.


    I wish her forward dodge tracked a bit better. but overall I like how she is.
    Yes the kick/sweep is still a good target switch tool.
    But i feel like her sweep is too telegraphed. Even if it can be feinted into GB, it is easy to see when you can just safely back dodge on her sweep because its out of the feint window.

    The foward Dodge tracking is not crazy but correct. And for a heavy it has a good range and does a lot of dmg so i would say the moove feels ok.

    Anyway i like the way Hitokiri kit is designed. The kit is good but opponents got something if they defend correctly against it.

    I would just like her 4th feat to be improved in terms of range.

    Originally Posted by Illyrian_King Go to original post
    Hitokiri is very reactable, and that's why people didn't cry about her yet.

    In my eyes, she is a bit helpless against a good turtle.
    Yes Hitokiri is a good counter to lights spammers but surfer a bit against turtles.
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  6. #6
    Yeah I also enjoy her. Both her and black prior feel targeted at a specific playstyle. Sort of like how the first pass heros were designed as counters to things (and done poorly.)

    Black prior is a counter to mindless gank spam and combo spam via bullwark. And Sakura is a counter to parry happy players.
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  7. #7
    Originally Posted by Illyrian_King Go to original post
    Hitokiri is very reactable, and that's why people didn't cry about her yet.

    In my eyes, she is a bit helpless against a good turtle.

    The ideas to beat her consist of reacting and not playing activly. This is.... bad... she stomps anyone who tries to play aggressive against her. It's shogu 2.0 - abuse the blindspots and make the game not fun for either player to win...

    Can be beaten but its cheap. Also if you think 36 damage from two Hyperarmour lights is a good idea? The stamina pool is either too large or regens to fast, she can pull heavy combos on about 10% stamina and not go out... her heavies uncharged should be 25 damage (decent amount and fine for cent) or like I said cost more stamina

    Charging attacks should NOT display a hit indicator

    Also I dare you to try beat one as PK
    successful dodges cannot be used as they can just begin charging the followup heavy and crack you for max damage... fun (unless you turtle/dodge/gb spam... fun)
    EDIT: avoidable or not, the level 4 feat is a stupid idea... (lets turn the warden one shot glitch into a feat!)

    Only early days but when beating the new character ISNT fun, and losing to the new character ISNT fun, I have to say i'm saddened by this launch
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  8. #8
    The more I play vs & with the more I bang my head on the wall... the identity of this character is

    'don't do anything other than watch them'
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  9. #9
    Originally Posted by Sweaty_Sock Go to original post
    The more I play vs & with the more I bang my head on the wall... the identity of this character is

    'don't do anything other than watch them'
    Im legit confused why you are having such a problem. She really is easy to handle so far for me. Aramusha is a good match up too actually cause you can try to parry a heavy load up and miss cause she goes for charged UB and come out on top dmg wise. I make this trade alot. Her bash mixups are easily avoidable, more so with a dodge attack. After attempting a parry you have enough time to feint and dodge attack as most assassins with proper timing for both partial and fully.

    Her feats are weak. Im tired of people claiming they are strong repeatedly. Seriously. Compare logically her 4th tier to catapault or spear storm. Not gonna re explain this just think about it yourself and the situations required to make her 4th work.

    Tbh i think shes weak for a new release hero and i would see a few minor buffs. Soft feint to kicks mixup from charged heavy(only available at max charge) would be fun for one, but i havent heavily considered the outcome of this buff.

    Also her trip bash is exceedingly week only guaranteeing a light. The only time ive seen safe success using it thus far is when i hyper armor eat a hit as i do it, which usually results in opponent favor. Otherwise its a very easy backdodge.

    The recovery after performing rhe sweep is really weird. Like id be fine if the animation had her still standing up but right now you get a good amount of "let me just stand here and watch my enemy regain his footing"'

    I very solid agree with raime and seigfried. Shes way better balanced on release than jj or black prior
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  10. #10
    Originally Posted by Knight_Raime Go to original post
    Yeah I also enjoy her. Both her and black prior feel targeted at a specific playstyle. Sort of like how the first pass heros were designed as counters to things (and done poorly.)

    Black prior is a counter to mindless gank spam and combo spam via bullwark. And Sakura is a counter to parry happy players.
    Exactly.
    We can like or dislike them, for example i dont like bp but at least his kit is build arround a pretty clear goal and thats interesting.

    Originally Posted by Sweaty_Sock Go to original post
    The ideas to beat her consist of reacting and not playing activly. This is.... bad... she stomps anyone who tries to play aggressive against her. It's shogu 2.0 - abuse the blindspots and make the game not fun for either player to win...

    Can be beaten but its cheap. Also if you think 36 damage from two Hyperarmour lights is a good idea? The stamina pool is either too large or regens to fast, she can pull heavy combos on about 10% stamina and not go out... her heavies uncharged should be 25 damage (decent amount and fine for cent) or like I said cost more stamina

    Charging attacks should NOT display a hit indicator

    Also I dare you to try beat one as PK
    successful dodges cannot be used as they can just begin charging the followup heavy and crack you for max damage... fun (unless you turtle/dodge/gb spam... fun)
    EDIT: avoidable or not, the level 4 feat is a stupid idea... (lets turn the warden one shot glitch into a feat!)

    Only early days but when beating the new character ISNT fun, and losing to the new character ISNT fun, I have to say i'm saddened by this launch
    I can hear 36dmg is too much for 2 lights. But this is the only thing i could agree in your post.

    I dont see how she is ruining offense in the game.

    She is herself a very very agressive heroe and her design is focus arround heavies, which is the 1st time we got a heroe like that.

    For her opponent, i dont see how she force you to turtle.
    Yes she has HA on her opener, but a lot of heroes in the game have more HA and so far HA is not something which reduce offense.

    She also have many variable timing on her heavies. This doesnt reduce offense as well, it only oblige her opponent to adapt his counter to what she is doing.
    At any heavy she has many differents options which allow her to punish you without even having to bait you for doing Dodge attack or parry on indicator.

    So, if you have troubles to defend against her heavies and bash mix up, then you have to put pressure on her !
    Be carefull about her HA opener, but you have to be agressive yourself if you feel its hard to read and defend against her offense.

    Its not like if she has as much HA as Shugo, Zerk or HL.

    About her feats, to me she has among the weakiest, but also among the funniest.
    The 4th works not very well .. and when it works it kills only 1 opponent (if he doesnt have a shield or kind of) so i dont see a problem with that compare to fire bombs, team shield etc.
    And it is pretty fun to do ^^

    Devs themselves said they design her to be a very agressive heroe, so i dont see how she is a bad update for offense in the game.
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