With the 'flexible" rewards in dominion and duel, players are winning 40 to 6 (Six!) Steel per match, because now the rewards depend on your time spent. This is not ok! Ubisoft want to force the grind to obtain steel!
Bring back the old reward system!
Yup, got that one straight from EA's book, and apparently Netherrealm's as well.Originally Posted by alfair Go to original post
Can't believe they advertised this as a positive change...
They shouldn't just bring back the old system, they should build on top of it. Keep the previous baseline standards as the minimum possible steel reward for a match and never go below it, only go above it. So for Dominion it should be that you never get below 50 steel per match finished for example.
If they have to make the steel per time increments smaller then so be it so long as we're not getting shafted like we are currently with 12-16 steel per Dom match on average now.
I played about 10-15 games of dominion yesterday, all of them besides 2 games I recieved less than 50 steel, on the two games that I got more than 50, it was only 52 steel that I recieved, and those were close, long dominion games.Originally Posted by rottmeister Go to original post
So they definitely have some balancing to do.
The bottom end is way too low, I had a few dominion matches that were quicker and I only recieved 34-36 steel.
I will say that it seems to help breach payouts, I'm not sure what the regular payout was before the patch so correct me if I'm wrong but after a game of breach I recieved 102 steel. I think that's better than before, but like I said I'm not sure what the base payout was before the update.