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  1. #21
    The_B0G_'s Avatar Senior Member
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    Jan 2016
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    I say either take the damage down, or increase the cooldown, to one use per match.

    It ruins the end of matches in Dom.
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  2. #22
    Cool down increase, possibly, but nerf dmg no, and while yeah you can Doge a catapult and spear storm just like her 4th not when oos or revenge parried, one guy pop revenge in a gank all fall then boom spear a pult, whole team dead, just saying rare maybe but happens. Less than a week out no need to yell nerf nerf nerf, I mean hell it has been a little over 24 hours since she dropped. Chill people
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  3. #23
    I played about an hour today and out of about 10 tries only about 3 hit me. I'm sure the probability of success will rise as people get better with the heros feat but so far it seems ok. I don't know about cooldown speed of the feat though. I'd rather get hit with her instant death feat rather than kens unblockable feat which is infuriating....unblockable light spam for days. Even though fireflask is cheaper I think I hate the unblockable feat the most.
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  4. #24
    Originally Posted by The_B0G_ Go to original post
    I say either take the damage down, or increase the cooldown, to one use per match.

    It ruins the end of matches in Dom.
    It doesn't ruin it anymore than other T4 feats that have OHK potential.
    i'd be fine with an increase to cooldown if they shortened the window on dodging it.
    It's far too generous as is right now.
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  5. #25
    Originally Posted by Maxime_Qc- Go to original post
    So hitokiri can one shot kill my full health nuxia with berzerk feats actives with his feats ...

    Op much ?!?!?
    The hitokiri is so rediculously over powered. Why does most of its attacks need to be uninterruptible
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