Sorry But Not so much Tell that to the NPCs Were There only thing they know is Rushing the player like a bunch of psychos and abnormal AI Behavior they are not acting normal at all .They don’t take cover Hyenas Have no regard for bullets Being shot directly at them.They Still rush all of them .This by far Cheapest Enemy AI
I can't agree more, the AI behaves in a counter intuitive way to how the devs want us to play the game. They want you in cover as you get melted stupidly quick if you aren't in it, yet the AI will rush you, spawn behind you and just generally not behave in a way that seems like you should be in cover.
I agree. It makes no sense that the player gets almost OHK when sticking his headd out of cover, but cannot put a dent in a rushing NPC. This is the single most immersion breaking point for me in TD2. The only ones that makes sense to continue their rush is the suicide one and the big ones (allthough they should not be able to sprint that long).
It is the same crap as the shotties in TD1 that would not stagger when being shot, but when you got shot by them you could hardly move anymore.
I have found that you're in a good group with people pulling lots of damage that challenging mobs get melted just as easily as any other and when you're in single player or two player mode in a mission they're very easily melted as well with the player scaling and all might just be but tends to be the norm in my experience got about 422 hours invested so far so have run quite a few missions don't get me wrong I have been in a bad grouper to wear people's builds are not what they should for challenging and they're not getting headshots excetera or dying really fast but for the most part it's like stated above