Allow different skill mods for variants of Skill
As the title says.
Having a heal buff on my reinforcer chem launcher, and wanting to switch to a different variant of the chem launcher in the middle of a fight, having a heal mod attached to it doesn't do it any good.
It would be nice if each variant had their own slots.
That's really one of the struggles of the Skill build (one of many). Having the right tool for the job. It can be very situational on different parts of a mission.
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