🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Allow different skill mods for variants of Skill

    As the title says.

    Having a heal buff on my reinforcer chem launcher, and wanting to switch to a different variant of the chem launcher in the middle of a fight, having a heal mod attached to it doesn't do it any good.

    It would be nice if each variant had their own slots.

    That's really one of the struggles of the Skill build (one of many). Having the right tool for the job. It can be very situational on different parts of a mission.
     1 people found this helpful
    Share this post

  2. #2
    I'm with you on your concept. I'd also like to understand why we can't use 2 different variations of a skill at once. For example, fire starter chem launcher on L1 & corrosive chem launcher on R1.
    Share this post